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Immortal's Handbook continuation thread
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<blockquote data-quote="Anubis" data-source="post: 753323" data-attributes="member: 2358"><p>And THAT fulfills the wild rambling tangent that picks and chooses some facts while leaving out others for the day.</p><p></p><p>You must realize that the magic system is NOT meant to wholly be like the physical combat system. In fact, from the looks of it, it's BACKWARDS. For physical combat, your defense is 10 plus numbers and your attack is a base plus numbers. For magical combat, your ATTACK starts at 10 and adds a number while your DEFENSE is a base plus a number.</p><p></p><p>Is that tilted toward defenders, though? The answer: YES. Guess what? That's how it was designed! You see, another fact you convenienty left out is that spells have MUCH more damage potential than normal attacks do. There is a reason, after all, why an epic wizard could almost always defeat an epic fighter of the same level in a duel. Spells are stronger! As such, it SHOULD lean toward the defender, as the greater the chance of instant death, the easier the save should be. Not only that, but saves are used more often and need to be increased quicker. Are saves more valuable? Yes. Are they more NECESSARY? YES. THAT is why the Cloak of Resistance is as cheap as it is!</p><p></p><p>I mean, even with the most powerful Cloak of Resistance you might have at a given level, you STILL need to roll around 9-12 to successfully save against one oif your weak saves. That number goes up the higher level you are, which is why the Cloak of Resistance scales faster!</p><p></p><p>You see, the Cloak of Resistance is balanced off WEAK saves, not strong saves. The game assumes you'll USUALLY succeed at making your strong saves anyway, so that's a non-issue. Fact still remains that even if you're Level 20 and have a Cloak of Resistance +5, you're STILL gonna have to roll pretty high to make saves! Trust me, the Cloak of Resistance is always one of the first magical items in the game, and although it makes a difference, it has NEVER been broken.</p></blockquote><p></p>
[QUOTE="Anubis, post: 753323, member: 2358"] And THAT fulfills the wild rambling tangent that picks and chooses some facts while leaving out others for the day. You must realize that the magic system is NOT meant to wholly be like the physical combat system. In fact, from the looks of it, it's BACKWARDS. For physical combat, your defense is 10 plus numbers and your attack is a base plus numbers. For magical combat, your ATTACK starts at 10 and adds a number while your DEFENSE is a base plus a number. Is that tilted toward defenders, though? The answer: YES. Guess what? That's how it was designed! You see, another fact you convenienty left out is that spells have MUCH more damage potential than normal attacks do. There is a reason, after all, why an epic wizard could almost always defeat an epic fighter of the same level in a duel. Spells are stronger! As such, it SHOULD lean toward the defender, as the greater the chance of instant death, the easier the save should be. Not only that, but saves are used more often and need to be increased quicker. Are saves more valuable? Yes. Are they more NECESSARY? YES. THAT is why the Cloak of Resistance is as cheap as it is! I mean, even with the most powerful Cloak of Resistance you might have at a given level, you STILL need to roll around 9-12 to successfully save against one oif your weak saves. That number goes up the higher level you are, which is why the Cloak of Resistance scales faster! You see, the Cloak of Resistance is balanced off WEAK saves, not strong saves. The game assumes you'll USUALLY succeed at making your strong saves anyway, so that's a non-issue. Fact still remains that even if you're Level 20 and have a Cloak of Resistance +5, you're STILL gonna have to roll pretty high to make saves! Trust me, the Cloak of Resistance is always one of the first magical items in the game, and although it makes a difference, it has NEVER been broken. [/QUOTE]
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