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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 753439" data-attributes="member: 326"><p>Hi Eldorian mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Well I never said it was broke, I suspect it is too cheap though.</p><p></p><p></p><p></p><p>I'm just not happy with the relative balance between Saving Throw enhancing feats and items.</p><p></p><p> </p><p></p><p>Even if we assume you are right then the various Saving Throw enhancing feats should be +3 rather than +2. Or there should be a feat to increase all Saving Throws by +1.</p><p></p><p> </p><p></p><p>I'm not sure, but we can assume a parallel with ability score bonuses at least.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>My idea would be to seperate the cloak into 3: Fortitude; Reflex and Will.</p><p></p><p>Therefore a Cloak of Fortitude Resistance +5 would be 25,000 GP.</p><p></p><p>Adding +5 to Reflex would cost +50,000 GP.</p><p>Adding +5 to Will would cost +50,000 GP.</p><p></p><p>So a Cloak of Total Resistance +5 would cost 125,000 GP</p><p></p><p> </p><p></p><p>I don't think its 'broken' simply too cheap.</p><p></p><p></p><p></p><p>Well you can increase DCs by ability score enhancement.</p><p></p><p>Incidently I have just been checking Ioun Stones and they rate the Alertness feat the same price as a +2 ability score enhancement (8000 GP). Which is a little strange considering Gauntlets of Ogre Power cost 4000 GP. Though presumably because Ioun Stones don't use up any item slots (though double the cost seems a bit too much for that luxury perhaps).</p><p></p><p>So from the above we can extrapolate that a magic item that adds a feat is presumably valued at 4000 GP.</p><p></p><p>Same as (all 4000 GP):</p><p></p><p>Bracers of Armor +2</p><p>Cloak of Resistance +2 (to all saves)</p><p>Gloves of Arrow Snaring</p><p>Pearl of Power (2nd)</p><p>Periapt of proof against poison +4 (to Fort vs. poison)</p><p>[Ability Score] enhancement +2</p><p>+2 Armour</p><p></p><p>Less expensive items include (all 2000 GP):</p><p></p><p>Boots of Elvenkind (+10 skill bonus)</p><p>Cloak of Elvenkind (+10 skill bonus)</p><p>Ring of Climbing (+10 skill bonus)</p><p>Vest of Escape (+10 skill bonus)</p><p>+1 Weapon </p><p></p><p>So from the above evidence we can ascertain that under the official rules a feat could conceivably even add +14 to a skill! </p><p></p><p>Though I would maintain that the skill bonus cost should be doubled meaning a +10 skill bonus item would also cost 4000 GP.</p><p></p><p></p><p></p><p>Yes I'll have to sort that out for 4th Edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Later mate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 753439, member: 326"] Hi Eldorian mate! :) Well I never said it was broke, I suspect it is too cheap though. I'm just not happy with the relative balance between Saving Throw enhancing feats and items. Even if we assume you are right then the various Saving Throw enhancing feats should be +3 rather than +2. Or there should be a feat to increase all Saving Throws by +1. I'm not sure, but we can assume a parallel with ability score bonuses at least. :D My idea would be to seperate the cloak into 3: Fortitude; Reflex and Will. Therefore a Cloak of Fortitude Resistance +5 would be 25,000 GP. Adding +5 to Reflex would cost +50,000 GP. Adding +5 to Will would cost +50,000 GP. So a Cloak of Total Resistance +5 would cost 125,000 GP I don't think its 'broken' simply too cheap. Well you can increase DCs by ability score enhancement. Incidently I have just been checking Ioun Stones and they rate the Alertness feat the same price as a +2 ability score enhancement (8000 GP). Which is a little strange considering Gauntlets of Ogre Power cost 4000 GP. Though presumably because Ioun Stones don't use up any item slots (though double the cost seems a bit too much for that luxury perhaps). So from the above we can extrapolate that a magic item that adds a feat is presumably valued at 4000 GP. Same as (all 4000 GP): Bracers of Armor +2 Cloak of Resistance +2 (to all saves) Gloves of Arrow Snaring Pearl of Power (2nd) Periapt of proof against poison +4 (to Fort vs. poison) [Ability Score] enhancement +2 +2 Armour Less expensive items include (all 2000 GP): Boots of Elvenkind (+10 skill bonus) Cloak of Elvenkind (+10 skill bonus) Ring of Climbing (+10 skill bonus) Vest of Escape (+10 skill bonus) +1 Weapon So from the above evidence we can ascertain that under the official rules a feat could conceivably even add +14 to a skill! Though I would maintain that the skill bonus cost should be doubled meaning a +10 skill bonus item would also cost 4000 GP. Yes I'll have to sort that out for 4th Edition. ;) Later mate. ;) [/QUOTE]
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