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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 760153" data-attributes="member: 326"><p>Hello again mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>If its balanced (and it may be) then the feats are unbalanced; and vice versa.</p><p></p><p>Personally I am leaning towards the item being too cheap.</p><p></p><p></p><p></p><p>I seem to recall replying to the salient points therein.</p><p></p><p></p><p></p><p>I don't see how something could be less expensive because its a necessity. In any logical society that stipulation would, if anything, drive the price up.</p><p></p><p> </p><p></p><p>I didn't dismiss it. It may be your opinion that feats and magic items cannot be equated but logic and the mounting evidence tell us otherwise.</p><p></p><p> </p><p></p><p>No they don't.</p><p></p><p>Lets examine the FACTS.</p><p></p><p>The bonus cost for a semi-empathic intelligent weapon with one Primary Ability (of which some feats are contained therein) is 10,000 GP. A weapon with two primary abilities costs +15,000 GP.</p><p></p><p>The difference between the two is 5000 GP.</p><p></p><p>Meaning that one feat is valued at slightly less than a 5000 GP item because the price difference also takes into account a change from semi-empathy to empathy and also a small increase in the average ability scores possessed by the item.</p><p></p><p>So quite clearly a figure of 4000 GP is virtually spot on.</p><p></p><p> </p><p></p><p>I think the key part of the above sentence is "its not a feat."</p><p></p><p> </p><p></p><p>I'm all ears.</p><p></p><p> </p><p></p><p>Do you mean the Ring of Rapid Healing in the ELH?</p><p></p><p>The problem with Fast Healing (and Regeneration) as I showed in the CR/EL document is that they mean more for the PCs than NPCs.</p><p></p><p> </p><p></p><p>The price for what?</p><p></p><p> </p><p></p><p>Yes, I still don't understand why the Amulet of Natural Armour is the same price as a Ring of Protection. It doesn't make sense, unless I am missing something.</p><p></p><p>Obviously the Amulet should be less expensive. Possibly half.</p><p></p><p> </p><p></p><p>Where is this item from again? I only have the core and epic books with me right now.</p><p></p><p></p><p></p><p>Ample proof to validate my theories. Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Once again, I think you are blowing things way out of proportion. I have changed about a half dozen regular feats; the same number of epic feats and a similar number of magic items. I don't see myself as trying to fix everything just tighten up the balance issues.</p><p></p><p></p><p></p><p>I appreciate the concern mate, but the 'damn good system for deities' has been simmering for almost a year now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 760153, member: 326"] Hello again mate! :) If its balanced (and it may be) then the feats are unbalanced; and vice versa. Personally I am leaning towards the item being too cheap. I seem to recall replying to the salient points therein. I don't see how something could be less expensive because its a necessity. In any logical society that stipulation would, if anything, drive the price up. I didn't dismiss it. It may be your opinion that feats and magic items cannot be equated but logic and the mounting evidence tell us otherwise. No they don't. Lets examine the FACTS. The bonus cost for a semi-empathic intelligent weapon with one Primary Ability (of which some feats are contained therein) is 10,000 GP. A weapon with two primary abilities costs +15,000 GP. The difference between the two is 5000 GP. Meaning that one feat is valued at slightly less than a 5000 GP item because the price difference also takes into account a change from semi-empathy to empathy and also a small increase in the average ability scores possessed by the item. So quite clearly a figure of 4000 GP is virtually spot on. I think the key part of the above sentence is "its not a feat." I'm all ears. Do you mean the Ring of Rapid Healing in the ELH? The problem with Fast Healing (and Regeneration) as I showed in the CR/EL document is that they mean more for the PCs than NPCs. The price for what? Yes, I still don't understand why the Amulet of Natural Armour is the same price as a Ring of Protection. It doesn't make sense, unless I am missing something. Obviously the Amulet should be less expensive. Possibly half. Where is this item from again? I only have the core and epic books with me right now. Ample proof to validate my theories. Thanks. :) Once again, I think you are blowing things way out of proportion. I have changed about a half dozen regular feats; the same number of epic feats and a similar number of magic items. I don't see myself as trying to fix everything just tighten up the balance issues. I appreciate the concern mate, but the 'damn good system for deities' has been simmering for almost a year now. ;) [/QUOTE]
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