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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 763909" data-attributes="member: 326"><p>Hello again mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>EXPLAIN why the Amulet of Natural Armor costs the same as a Ring of Protection!? It shouldn't. Therefore one or the other is flawed, and since Armour itself is 'Bonus squared x 1000', its more likely that one facet (Natural Armour) is wrong, rather than two (Armour and Deflection). Both Natural Armour and Armour should cost the same.</p><p></p><p> </p><p></p><p>We are not trying for perfect equity but rather relative parity.</p><p></p><p></p><p></p><p>We can equate them. Even if there are some less useful feats such as Run and the various Armour Proficiency Feats (which should be a single feat) and possibly some slightly more powerful feats like Rapid Shot, what we are looking for is relative balance.</p><p></p><p>We know they should all fit within rough parameters; with the caveat that feat strings allow those parameters to increase.</p><p></p><p></p><p></p><p>There is a need. This thread revolves around the Immortals Handbook remember!? The whole CR/EL system was designed out of necessity for that work. Not just because the CR/EL rules are useless at 20+.</p><p></p><p>Gods can create other beings; but if you don't have a functioning CR assembly mechanic the whole thing won't be balanced.</p><p></p><p> </p><p></p><p>Appeal to the masses...again. I told you it doesn't matter how many billions think you are right - its the facts that count in this matter.</p><p></p><p></p><p></p><p>I have proved it! Over and over again.</p><p></p><p>The Amulet of Natural Armour should cost the same as an Armour bonus; not a deflection bonus.</p><p></p><p>The Cloak of Resistance is either underpriced or the feats which bestow save bonuses are too weak.</p><p></p><p></p><p></p><p>Don't talk nonsense. How can you playtest the proper cost of a Cloak of Resistance for goodness sake!?</p><p></p><p>We know the measure of a typical feat. We know the approximate cost of a feat (or an effect duplicating a feat) in a magic item. </p><p></p><p>All the evidence therein tells us that either the Cloak of Resistance is underpriced or Great Fortitude/Lightning Reflexes/Iron Will are all slightly weak.</p><p></p><p>It also tells us that the Skill Focus feat is seriously undervalued.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 763909, member: 326"] Hello again mate! :) EXPLAIN why the Amulet of Natural Armor costs the same as a Ring of Protection!? It shouldn't. Therefore one or the other is flawed, and since Armour itself is 'Bonus squared x 1000', its more likely that one facet (Natural Armour) is wrong, rather than two (Armour and Deflection). Both Natural Armour and Armour should cost the same. We are not trying for perfect equity but rather relative parity. We can equate them. Even if there are some less useful feats such as Run and the various Armour Proficiency Feats (which should be a single feat) and possibly some slightly more powerful feats like Rapid Shot, what we are looking for is relative balance. We know they should all fit within rough parameters; with the caveat that feat strings allow those parameters to increase. There is a need. This thread revolves around the Immortals Handbook remember!? The whole CR/EL system was designed out of necessity for that work. Not just because the CR/EL rules are useless at 20+. Gods can create other beings; but if you don't have a functioning CR assembly mechanic the whole thing won't be balanced. Appeal to the masses...again. I told you it doesn't matter how many billions think you are right - its the facts that count in this matter. I have proved it! Over and over again. The Amulet of Natural Armour should cost the same as an Armour bonus; not a deflection bonus. The Cloak of Resistance is either underpriced or the feats which bestow save bonuses are too weak. Don't talk nonsense. How can you playtest the proper cost of a Cloak of Resistance for goodness sake!? We know the measure of a typical feat. We know the approximate cost of a feat (or an effect duplicating a feat) in a magic item. All the evidence therein tells us that either the Cloak of Resistance is underpriced or Great Fortitude/Lightning Reflexes/Iron Will are all slightly weak. It also tells us that the Skill Focus feat is seriously undervalued. [/QUOTE]
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