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*Pathfinder & Starfinder
Immortal's Handbook continuation thread
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<blockquote data-quote="Anubis" data-source="post: 766200" data-attributes="member: 2358"><p>By comparing character that have it with those who don't. Cloak of Resistance is a very important and necessary item.</p><p></p><p></p><p></p><p>That's real-life economics. In a game, you have to consider balance itslef. If something is so important that damn near everybody has to have it, it needs to cost less to make it more likely that people who need it will get it.</p><p></p><p>To be honest, however, that is totally beside the point. Just using your old argument about the rate of magical combat compared to physical, I can easily demonstrate my point. You see, for physical combat, defense copsts half that of offense. Weapons are on the 2000 scale and armor is on the 1000 scale. Just the same, magical combat is the same way, except the saves increase slightly differently. Saves increase based on spell level (gained every two levels for most) and ability scores (which go on the 1000 scale but you need twice as much in order to get equal effect), and therefore can be averaged out as if on the 2000 scale. Again, saves, the defense, should be on the 1000 scale.</p><p></p><p></p><p></p><p>I would probably concur that SR is overpriced . . .</p><p></p><p></p><p></p><p>. . . but you can't compare saves and SR. They are two totally different methods of defense, and SR is far more potent.</p><p></p><p></p><p></p><p>That's not how logic works in this case, though. The actual logic is that since the factors are so different, you can't equate them, because they all are balanced against each other on their own scale and are too variable. You can't equate variable variables across variable sections of a variable system. That is impossible!</p><p></p><p></p><p></p><p>For me, that's one way to put EMPHASIS on things.</p></blockquote><p></p>
[QUOTE="Anubis, post: 766200, member: 2358"] By comparing character that have it with those who don't. Cloak of Resistance is a very important and necessary item. That's real-life economics. In a game, you have to consider balance itslef. If something is so important that damn near everybody has to have it, it needs to cost less to make it more likely that people who need it will get it. To be honest, however, that is totally beside the point. Just using your old argument about the rate of magical combat compared to physical, I can easily demonstrate my point. You see, for physical combat, defense copsts half that of offense. Weapons are on the 2000 scale and armor is on the 1000 scale. Just the same, magical combat is the same way, except the saves increase slightly differently. Saves increase based on spell level (gained every two levels for most) and ability scores (which go on the 1000 scale but you need twice as much in order to get equal effect), and therefore can be averaged out as if on the 2000 scale. Again, saves, the defense, should be on the 1000 scale. I would probably concur that SR is overpriced . . . . . . but you can't compare saves and SR. They are two totally different methods of defense, and SR is far more potent. That's not how logic works in this case, though. The actual logic is that since the factors are so different, you can't equate them, because they all are balanced against each other on their own scale and are too variable. You can't equate variable variables across variable sections of a variable system. That is impossible! For me, that's one way to put EMPHASIS on things. [/QUOTE]
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