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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 766410" data-attributes="member: 326"><p>Howdy Impeesa mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I like to have a reason for everything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Incorrect. </p><p></p><p>Actually Luck of Heroes that stacked five times would be a feat chain/string (whatever you want to call it).</p><p></p><p>As such the cost multiplies at each increment as with pretty much every numerical based magic item.</p><p></p><p>My problem is with the Resistance cost multiplier. If it is bonus squared x1000 for a bonus to all three saving throws what does it cost for a bonus to a single saving throw?</p><p></p><p>Logically about Bonus squared x 400 sounds about right. Which means that placing the Great Fortitude feat into a magic item would cost 1600 GP. Which is far off where our perceived average feat cost (4000 GP) is. Ideally we would want the Great Fortitude feat to be at least +3 (3600 GP) to bring it into line. Of course this is only a minor change, but poignant when the potential for deities to scale such abilities wildly is available: think Divine Fortitude.</p><p></p><p>Vice versa, if we assume that the Great Fortitude feat is spot on at +2, then a single feat change should cost bonus squared x 1000 (4000 GP item). The idea then would be to reset the modifier for the resistance bonus. Probably bonus squared x 3000 (Giving us a 75,000 GP +5 Cloak of Resistance)</p><p></p><p>So ideally, either:</p><p></p><p>Great Fortitude Feat = +2 Bonus</p><p>Cloak of Resistance = Bonus squared x 3000 </p><p></p><p>OR</p><p></p><p>Great Fortitude Feat = +3 Bonus</p><p>Cloak of Resistance = Bonus squared x 1000</p><p></p><p> </p><p></p><p>Actually something I have noticed is that Luck (and Insight while we are on the subject) are very badly handled.</p><p></p><p>Case in point. Luck is valued at bonus squared x 2500. But technically that is for attacks; damage; armour class; saves and checks. What happens if (like the Luck Blade) the luck bonus applies to only one of the above. Why should luck cost any more than resistance in those circumstances?</p><p></p><p>One caveat is that the luck (or insight) bonus when applied to AC is actually as good as a deflection bonus.</p><p></p><p></p><p></p><p>Absolutely.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 766410, member: 326"] Howdy Impeesa mate! ;) I like to have a reason for everything. :) Incorrect. Actually Luck of Heroes that stacked five times would be a feat chain/string (whatever you want to call it). As such the cost multiplies at each increment as with pretty much every numerical based magic item. My problem is with the Resistance cost multiplier. If it is bonus squared x1000 for a bonus to all three saving throws what does it cost for a bonus to a single saving throw? Logically about Bonus squared x 400 sounds about right. Which means that placing the Great Fortitude feat into a magic item would cost 1600 GP. Which is far off where our perceived average feat cost (4000 GP) is. Ideally we would want the Great Fortitude feat to be at least +3 (3600 GP) to bring it into line. Of course this is only a minor change, but poignant when the potential for deities to scale such abilities wildly is available: think Divine Fortitude. Vice versa, if we assume that the Great Fortitude feat is spot on at +2, then a single feat change should cost bonus squared x 1000 (4000 GP item). The idea then would be to reset the modifier for the resistance bonus. Probably bonus squared x 3000 (Giving us a 75,000 GP +5 Cloak of Resistance) So ideally, either: Great Fortitude Feat = +2 Bonus Cloak of Resistance = Bonus squared x 3000 OR Great Fortitude Feat = +3 Bonus Cloak of Resistance = Bonus squared x 1000 Actually something I have noticed is that Luck (and Insight while we are on the subject) are very badly handled. Case in point. Luck is valued at bonus squared x 2500. But technically that is for attacks; damage; armour class; saves and checks. What happens if (like the Luck Blade) the luck bonus applies to only one of the above. Why should luck cost any more than resistance in those circumstances? One caveat is that the luck (or insight) bonus when applied to AC is actually as good as a deflection bonus. Absolutely. [/QUOTE]
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