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Immortal's Handbook continuation thread
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<blockquote data-quote="Anubis" data-source="post: 769304" data-attributes="member: 2358"><p>Not really. I've done it effortlessly.</p><p></p><p></p><p></p><p>You seem to equate "necessary" and "powerful". They are two very different things. Necessary is "have it or you'll probably die" while powerful is "if i have it you're dead".</p><p></p><p></p><p></p><p>I must thank you for proving my point here. The ability scores do much more than simply raise the spell DCs, and thus cost more. If you created an item that simply raised spell DCs, which would be a bad thing because then the items totally cancel each other out, but if you were to make such an item, it would cost the same as the Cloak of Resistance as opposed to four times the Cloak of Resistance.</p><p></p><p>Remember, balance is tilted toward defense, not offense. It should be harder to increase offense and much easier to increase defense. That adds to the longevity of the game.</p><p></p><p></p><p></p><p>Um, I guess not. SR negates all spells and spell-like abilities. Saves usually reduce the effect by half, although there are exceptions for the especially powerful things.</p><p></p><p></p><p></p><p>I don't see how you COULD compare the two. You once again left out half the facts. Yes, they go up in measurable rates . . . BUT those rates are different across the board. The fact that you get one from experience and the other from money only proves my point. As for the variables, there are far more than two involved. There are classes, skills, feats, and magical items. Those are just the main ones. The fact that they are all so different makes equating any of them outside their own groupings impossible. Yes, they are roughly equal within their own groupings . . . BUT their groupings do not actually relate as you claim, as they are all too different!</p><p></p><p></p><p></p><p>The code on these boards is a pain in the rear, that's what. I would much rather have HTML allowed.</p></blockquote><p></p>
[QUOTE="Anubis, post: 769304, member: 2358"] Not really. I've done it effortlessly. You seem to equate "necessary" and "powerful". They are two very different things. Necessary is "have it or you'll probably die" while powerful is "if i have it you're dead". I must thank you for proving my point here. The ability scores do much more than simply raise the spell DCs, and thus cost more. If you created an item that simply raised spell DCs, which would be a bad thing because then the items totally cancel each other out, but if you were to make such an item, it would cost the same as the Cloak of Resistance as opposed to four times the Cloak of Resistance. Remember, balance is tilted toward defense, not offense. It should be harder to increase offense and much easier to increase defense. That adds to the longevity of the game. Um, I guess not. SR negates all spells and spell-like abilities. Saves usually reduce the effect by half, although there are exceptions for the especially powerful things. I don't see how you COULD compare the two. You once again left out half the facts. Yes, they go up in measurable rates . . . BUT those rates are different across the board. The fact that you get one from experience and the other from money only proves my point. As for the variables, there are far more than two involved. There are classes, skills, feats, and magical items. Those are just the main ones. The fact that they are all so different makes equating any of them outside their own groupings impossible. Yes, they are roughly equal within their own groupings . . . BUT their groupings do not actually relate as you claim, as they are all too different! The code on these boards is a pain in the rear, that's what. I would much rather have HTML allowed. [/QUOTE]
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