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Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!)
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1388416" data-attributes="member: 94"><p>One guy rolls 4d6 and gets 14, 14, 14, 14, 14, and 14. (You must admit, not an impossible or even unlikely event. We're not even talking all 3s and 18s here.)</p><p></p><p>His buddy rolls 4d6 and gets 10, 10, 10, 10, 10, 10. (Again, not unlikely.)</p><p></p><p>At 1st level, Player A is CR1. (Not counting ability scores.)</p><p></p><p>Player B applies a template for +4 to every ability score. </p><p></p><p>Player B is now the EQUIVALENT in every way to Player A.</p><p></p><p>Player A is CR1, yet Player B is CR 3.4?</p><p></p><p></p><p></p><p>No, the way the Challenge Rating system has always worked is to design balanced encounters for a standard 4-player party assuming the standard array-- unless you have some insight into WOTC's design process that I don't (which I highly doubt...)</p><p></p><p>How does Player A's straight-14 array have less "potential" than Player B's straight-14 array? He rolled his stats, so they have less potential in an encounter?</p><p></p><p>So Player A is CR1, and Player B is CR 3.4, all other stats being equal. So Player B can somehow trounce Player A? Statistically equal, yet one is EL1 and the other is EL8.</p><p></p><p>Because "rolls" don't count, but templates do. </p><p></p><p>Oh, yeah, it's all making sense to me now.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1388416, member: 94"] One guy rolls 4d6 and gets 14, 14, 14, 14, 14, and 14. (You must admit, not an impossible or even unlikely event. We're not even talking all 3s and 18s here.) His buddy rolls 4d6 and gets 10, 10, 10, 10, 10, 10. (Again, not unlikely.) At 1st level, Player A is CR1. (Not counting ability scores.) Player B applies a template for +4 to every ability score. Player B is now the EQUIVALENT in every way to Player A. Player A is CR1, yet Player B is CR 3.4? No, the way the Challenge Rating system has always worked is to design balanced encounters for a standard 4-player party assuming the standard array-- unless you have some insight into WOTC's design process that I don't (which I highly doubt...) How does Player A's straight-14 array have less "potential" than Player B's straight-14 array? He rolled his stats, so they have less potential in an encounter? So Player A is CR1, and Player B is CR 3.4, all other stats being equal. So Player B can somehow trounce Player A? Statistically equal, yet one is EL1 and the other is EL8. Because "rolls" don't count, but templates do. Oh, yeah, it's all making sense to me now. Wulf [/QUOTE]
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Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!)
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