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<blockquote data-quote="CRGreathouse" data-source="post: 2878395" data-attributes="member: 474"><p>For those keeping track at home, it would normally take a Leadership score of 4866 to get 483,600 followers. Yeenoghu would have to gain almost 10,000 Cha to get that score. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I don't like your idea as written. Consider a character with 65,535 2nd-level followers. By the standard rules, the character will have one 17th level follower (and no higher). By your rules, the character would have one 33rd level follower, I think, and no higher.</p><p></p><p>Now suppose another character has 65,536 2nd-level followers. The standard rules give this character one 18th level follower -- appropriate, since that character has more 2nd-level followers. Under your system, the character would get no more followers. This gives the character with the lower Leadership score a much more powerful retinue (perhaps a hundred times stronger).</p><p></p><p>My essential problem is the that the number of time you round is essentially random, and the number of followers is no longer a monotonically increasing function of the Leadership score. (A person could gain a level and lose high-level followers.)</p><p></p><p>Further, if this system were used for Epic Leadership, it would make a powerful feat even stronger. That probably isn't right.</p><p></p><p>I don't think the question is one of simplicity vs. detail. That's a misrepresentation; neither system is significantly more complex. Yours does move about more randomly and give many more high-level followers, though. That's the decision that needs to be made.</p><p></p><p>If you want to give out more high-level followers, I'd suggest just adding (Leadership score / X) to the top, where X is perhaps 10 or 20.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2878395, member: 474"] For those keeping track at home, it would normally take a Leadership score of 4866 to get 483,600 followers. Yeenoghu would have to gain almost 10,000 Cha to get that score. ;) I don't like your idea as written. Consider a character with 65,535 2nd-level followers. By the standard rules, the character will have one 17th level follower (and no higher). By your rules, the character would have one 33rd level follower, I think, and no higher. Now suppose another character has 65,536 2nd-level followers. The standard rules give this character one 18th level follower -- appropriate, since that character has more 2nd-level followers. Under your system, the character would get no more followers. This gives the character with the lower Leadership score a much more powerful retinue (perhaps a hundred times stronger). My essential problem is the that the number of time you round is essentially random, and the number of followers is no longer a monotonically increasing function of the Leadership score. (A person could gain a level and lose high-level followers.) Further, if this system were used for Epic Leadership, it would make a powerful feat even stronger. That probably isn't right. I don't think the question is one of simplicity vs. detail. That's a misrepresentation; neither system is significantly more complex. Yours does move about more randomly and give many more high-level followers, though. That's the decision that needs to be made. If you want to give out more high-level followers, I'd suggest just adding (Leadership score / X) to the top, where X is perhaps 10 or 20. [/QUOTE]
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