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<blockquote data-quote="dante58701" data-source="post: 2948798" data-attributes="member: 40336"><p>Im just curious about how they do it. You are right though, I figured it was something akin to that. It's another mystery of the maskim. I like it.</p><p></p><p>Here's his staff.</p><p></p><p>The Staff of Ultimate Evil (Major Artifact)</p><p></p><p>The soul gem he keeps with him has been placed within the end of a jet-black six-sided orichalcum staff that has been engraved with countless permanent symbols of death, insanity, and pain. The head of the staff has been fashioned into the shape of a half-drow/half-human skull with six faces, one face for each axis. One would scarcely realize they were there were it not for the fact that it is through the eye sockets of these skull faces that the soul gem is visible. The soul gem is partially visible, in it's encasing staff, on all six axes. This allows it to be utilized and allows the light to shine through it, without hindrance. A column of jet-black orichalcum forms the core of the staff and travels through the entire length of the staff and the soul gem, anchoring them together. Fused throughout the staff by potent magicks, this core cannot be removed, and resultantly, neither can the soul gem. No creature other than Azrael can wield this staff, all others find it to be useless, assuming they aren't destroyed by it.</p><p></p><p>Powers of the Staff:The Staff of Ultimate Evil is a +60 brutal, everdancing, ghost touch, unholy scion, keen, unerring, vile, wounding orichalcum quarterstaff of speed. Any creature struck by the staff, or foolishly touching it, suffers the effects of 3d6 symbols of death, 3d6 symbols of insanity, and 3d6 symbols of pain. Azrael is unaffected by these symbols. The staff seems to be weightless until it strikes, upon which the full brunt of it's oppressive weight can be felt by the target only. The wielder of this staff cannot be physically injured unless he has not commited a sin, or hostile action, that day. The staff contains one of his soul gems, allowing him access to his akalich abilities that are reliant upon a soul gem. Azrael can call this staff to his hand as a free action, regardless of barriers, circumstances, and/or conditions, nothing can prevent this. Should Azrael be destroyed, the staff may be claimed only by his chosen successor, but only until Azrael is somehow revived. Once Azrael is revived, his staff returns to him, allowing no other to wield it.</p></blockquote><p></p>
[QUOTE="dante58701, post: 2948798, member: 40336"] Im just curious about how they do it. You are right though, I figured it was something akin to that. It's another mystery of the maskim. I like it. Here's his staff. The Staff of Ultimate Evil (Major Artifact) The soul gem he keeps with him has been placed within the end of a jet-black six-sided orichalcum staff that has been engraved with countless permanent symbols of death, insanity, and pain. The head of the staff has been fashioned into the shape of a half-drow/half-human skull with six faces, one face for each axis. One would scarcely realize they were there were it not for the fact that it is through the eye sockets of these skull faces that the soul gem is visible. The soul gem is partially visible, in it's encasing staff, on all six axes. This allows it to be utilized and allows the light to shine through it, without hindrance. A column of jet-black orichalcum forms the core of the staff and travels through the entire length of the staff and the soul gem, anchoring them together. Fused throughout the staff by potent magicks, this core cannot be removed, and resultantly, neither can the soul gem. No creature other than Azrael can wield this staff, all others find it to be useless, assuming they aren't destroyed by it. Powers of the Staff:The Staff of Ultimate Evil is a +60 brutal, everdancing, ghost touch, unholy scion, keen, unerring, vile, wounding orichalcum quarterstaff of speed. Any creature struck by the staff, or foolishly touching it, suffers the effects of 3d6 symbols of death, 3d6 symbols of insanity, and 3d6 symbols of pain. Azrael is unaffected by these symbols. The staff seems to be weightless until it strikes, upon which the full brunt of it's oppressive weight can be felt by the target only. The wielder of this staff cannot be physically injured unless he has not commited a sin, or hostile action, that day. The staff contains one of his soul gems, allowing him access to his akalich abilities that are reliant upon a soul gem. Azrael can call this staff to his hand as a free action, regardless of barriers, circumstances, and/or conditions, nothing can prevent this. Should Azrael be destroyed, the staff may be claimed only by his chosen successor, but only until Azrael is somehow revived. Once Azrael is revived, his staff returns to him, allowing no other to wield it. [/QUOTE]
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