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<blockquote data-quote="Upper_Krust" data-source="post: 2971980" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Okay, I'll reply to the previous posts in a moment but I do want to posit an important question, thats been holding me back a bit.</p><p></p><p>Basically I need to decide upon six powers one for each of the First Ones that gives them control over their particular dimension.</p><p></p><p>So, for example </p><p></p><p>Time: <strong>Zurvan/Father Time</strong> gains the <u>Transtemporal</u> power which basically means he is beyond time. An opponent with the <u>Slipstream</u> ability cannot be undermined by time travel, but Zurvan still controls the past, present and future and as such would gain triple actions against the opponent. But he couldn't just go back in time and kill the opponent when they were a baby, if you understand.</p><p></p><p>Okay thats the easy one.</p><p></p><p>The others are a bit less obvious.</p><p></p><p>You still have the </p><p></p><p>Entropy, Fate/Space (I'm sort of confusing myself whether it should be Space or Fate), Matter, Spirit and Thought</p><p></p><p>Here are my ideas:</p><p></p><p>Entropy: <u>Transmortality</u> (aka. True Immortality). This is basically like Cosmic String except that you cannot even be killed by someone more powerful than yourself. You can still be sundered and imprisoned, but you can't be destroyed.</p><p></p><p>Fate: <u>Evil Eye</u>. Any opponents gain the worst possible dice roll against you in all situations. Opponents with the <u>Inner Eye</u> cosmic ability can ignore this, but they no longer gain the best possible dice rolls for themselves.</p><p></p><p>Matter: <u>Transmute</u>, Allows you to rearrange matter into any form. Beings with the <u>Plastic Soul</u> cosmic ability would not be automatically converted, but would suffer 50% current hit point damage per round.</p><p></p><p>Spirit: <u>Transfinite</u> (aka. Supremacy). You can add the power of any single opponent to your own. A character with the <u>Legion</u> cosmic ability can sunder their own spirit into multiple lesser forms (think Dagda).</p><p></p><p>Thought: <u>Transpose</u> (aka. Rectify) If you make a Will save (against an attack for example) you can simply disbelieve the action ever occurred.</p><p></p><p>But I am just not happy with most of the above. Particularly matter and thought.</p><p></p><p>I have about a half dozen other ideas but I am curious to hear other peoples thoughts on the matter - perhaps there is something obvious I am missing.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2971980, member: 326"] Hey all! :) Okay, I'll reply to the previous posts in a moment but I do want to posit an important question, thats been holding me back a bit. Basically I need to decide upon six powers one for each of the First Ones that gives them control over their particular dimension. So, for example Time: [B]Zurvan/Father Time[/B] gains the [U]Transtemporal[/U] power which basically means he is beyond time. An opponent with the [U]Slipstream[/U] ability cannot be undermined by time travel, but Zurvan still controls the past, present and future and as such would gain triple actions against the opponent. But he couldn't just go back in time and kill the opponent when they were a baby, if you understand. Okay thats the easy one. The others are a bit less obvious. You still have the Entropy, Fate/Space (I'm sort of confusing myself whether it should be Space or Fate), Matter, Spirit and Thought Here are my ideas: Entropy: [U]Transmortality[/U] (aka. True Immortality). This is basically like Cosmic String except that you cannot even be killed by someone more powerful than yourself. You can still be sundered and imprisoned, but you can't be destroyed. Fate: [U]Evil Eye[/U]. Any opponents gain the worst possible dice roll against you in all situations. Opponents with the [U]Inner Eye[/U] cosmic ability can ignore this, but they no longer gain the best possible dice rolls for themselves. Matter: [U]Transmute[/U], Allows you to rearrange matter into any form. Beings with the [U]Plastic Soul[/U] cosmic ability would not be automatically converted, but would suffer 50% current hit point damage per round. Spirit: [U]Transfinite[/U] (aka. Supremacy). You can add the power of any single opponent to your own. A character with the [U]Legion[/U] cosmic ability can sunder their own spirit into multiple lesser forms (think Dagda). Thought: [U]Transpose[/U] (aka. Rectify) If you make a Will save (against an attack for example) you can simply disbelieve the action ever occurred. But I am just not happy with most of the above. Particularly matter and thought. I have about a half dozen other ideas but I am curious to hear other peoples thoughts on the matter - perhaps there is something obvious I am missing. [/QUOTE]
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