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<blockquote data-quote="Upper_Krust" data-source="post: 3003287" data-attributes="member: 326"><p>Hey Ltheb dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Its meant to be confusing.</p><p></p><p></p><p></p><p>The items would be unique (in terms of their history) but the powers are almost always going to be duplicable.</p><p></p><p>That said I have a lot of items and ideas in Grimoire that are item specific.</p><p></p><p> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I have that detailed in the Ascension beta.</p><p></p><p></p><p></p><p>Indeed. I just hope I don't have to list them all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p> </p><p></p><p>I'd like to have Grimoire done before December.</p><p></p><p>DOH! Did I just give a release date. More fool me.</p><p></p><p></p><p></p><p>Just as well they changed that version of Damage Reduction.</p><p></p><p></p><p></p><p>Some of those vanilla feats are needed as prerequisites to more powerful divine abilities.</p><p></p><p>Although trying to keep track of 475 abilities and how they all tie into one another is a tad tricky. Now that I have the feats 'down' (for want of a better word) if not exactly finished, I can concentrate on the divine abilities. I think I have about 230, so I'll cut out the weak ones and get that a bit closer to 200.</p><p></p><p></p><p></p><p>I prefer Underwalker too.</p><p></p><p></p><p></p><p>Improved Flatulence, I'm saving that one for a later book.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3003287, member: 326"] Hey Ltheb dude! :) :D Its meant to be confusing. The items would be unique (in terms of their history) but the powers are almost always going to be duplicable. That said I have a lot of items and ideas in Grimoire that are item specific. :) I have that detailed in the Ascension beta. Indeed. I just hope I don't have to list them all. :p I'd like to have Grimoire done before December. DOH! Did I just give a release date. More fool me. Just as well they changed that version of Damage Reduction. Some of those vanilla feats are needed as prerequisites to more powerful divine abilities. Although trying to keep track of 475 abilities and how they all tie into one another is a tad tricky. Now that I have the feats 'down' (for want of a better word) if not exactly finished, I can concentrate on the divine abilities. I think I have about 230, so I'll cut out the weak ones and get that a bit closer to 200. I prefer Underwalker too. Improved Flatulence, I'm saving that one for a later book. [/QUOTE]
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