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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3005308" data-attributes="member: 39867"><p>U_K!</p><p>I love the divinity templates.</p><p>Rules 11/10 (Typos and incompleteness included)</p><p>Flavor 111/10 (Yes, 111 out of 10)</p><p>And I think the best part is your divine template breakdown, in the event we want to mix up the cosmologies or have characters whose flavor the templates contridict.</p><p>Example: In converting my namesake mage, I find the demiurge stage I template flavorwise too alien to work (at one point were there old ones in him? Ewwww <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), and some of the powers seem out of place with him - He was an Ascended mortal, But never fear, Upper Krust is here! Your ECL breakdown makes switching stuff around a breeze. (Though I hope in the finished version there will list the ECL adjustment for the other features of the higher ranked templates. (Such as the new HD sizes, and some of the other powers, like Evil Eye)</p><p>The other thing that is kind of cool is the sample generation guidelines basically splashed through the templates. (Crap, I didn't expect the pcs to spit on Necron, lord of death... *Follows steps X, Y, and Z and a minute later...* "Necron Smites you.") <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Your event system is pretty cool. The math isnt bad, and it makes sense for the deities to take care of their followers. (Cause one of em might grow up big and strong and stomp their rival deity dead, or at least rack up a few hundred quintessence for them in the process<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p>U_K, If your Divine abilities are worth 6 epic feats statistically, does that mean they are worth 6 flavorfully too? Theres 200 of them!?! </p><p>Brain... Cannot... Comprehend... </p><p>I hearby institute the creation of a new word, an adjective to describe the 'coolness' factor of something, because I have none appropriate. This word is:</p><p>Krustian</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3005308, member: 39867"] U_K! I love the divinity templates. Rules 11/10 (Typos and incompleteness included) Flavor 111/10 (Yes, 111 out of 10) And I think the best part is your divine template breakdown, in the event we want to mix up the cosmologies or have characters whose flavor the templates contridict. Example: In converting my namesake mage, I find the demiurge stage I template flavorwise too alien to work (at one point were there old ones in him? Ewwww :)), and some of the powers seem out of place with him - He was an Ascended mortal, But never fear, Upper Krust is here! Your ECL breakdown makes switching stuff around a breeze. (Though I hope in the finished version there will list the ECL adjustment for the other features of the higher ranked templates. (Such as the new HD sizes, and some of the other powers, like Evil Eye) The other thing that is kind of cool is the sample generation guidelines basically splashed through the templates. (Crap, I didn't expect the pcs to spit on Necron, lord of death... *Follows steps X, Y, and Z and a minute later...* "Necron Smites you.") :) Your event system is pretty cool. The math isnt bad, and it makes sense for the deities to take care of their followers. (Cause one of em might grow up big and strong and stomp their rival deity dead, or at least rack up a few hundred quintessence for them in the process:)) U_K, If your Divine abilities are worth 6 epic feats statistically, does that mean they are worth 6 flavorfully too? Theres 200 of them!?! Brain... Cannot... Comprehend... I hearby institute the creation of a new word, an adjective to describe the 'coolness' factor of something, because I have none appropriate. This word is: Krustian [/QUOTE]
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