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Immortals Handbook Epic Bestiary (now available)
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<blockquote data-quote="GQuail" data-source="post: 3007163" data-attributes="member: 30709"><p>I gotta say, I thought their inclusion in the Bestiary was a bit odd myself. I've never had a player ask to do something of that nature, so if they vanished from the Immortals Handbook overnight I would not shed a tear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>To be honest, the mental image (and the picture provided by Krusty) just doesn't do anything for me. But it's an interesting way for high level fighters to advance, I guess.</p><p></p><p>As for my favourite feats:</p><p></p><p>Anoxia: this does require observation to keep it from getting silly, but I really like the idea. You die in combat and come back having learned some new trick to kick your opponents behind with when in the afterlife! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Automatic Spellbook: I quite like the idea of magic using PCs standing back and watching their foes for a bit, learning what spells they use, and turning them against them later tht day. :> </p><p></p><p>Forked Tounge & Silver Tounge: "Trust In Me, Just In Me...." I see loads of fun to be had with these by high level "Face" characters.</p><p></p><p>Stellar Music: BARDS.... IN.... SPACE! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>As for ones I ain't keen on or have issues with:</p><p></p><p>Divine Right: Maybe this'll work better in game with the other Immortals stuff, but I really don't like the idea of a cleric of one god getting more benefit out of a feat than another not because of stat arrangement, or weapon choice, or spells memorized.... but because of a stat of the gods like Divine Rank. Um, my cleric of Thor gets more use out of this feat than the cleric of Apep /why/, exactly? The idea is funky, but it seems to focus on a stat which otherwise shouldn't affect PCs as a deciding factor on it's import. </p><p></p><p>Egg-Born: I know at least one PC who would have liked this and all, but it just seems a hell of a weird thing to spend a feat on.</p><p></p><p>Improved Toughness: Just because it's kinda redundant for those people who are using the similar Improved Toughness feat WotC came out with, and non-epic too. </p><p></p><p>Weapon Abatement: Is this supposed to duplicate a specific power of a deity or something? Because it just does nothing for me. Would it apply to magic spells that use attack rolls? I dunno, it just seems more like a funky spell or magic item than a feat thin.</p><p></p><p>Wishful Thinking: as mentioned elsewhere, it's just not going to work.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3007163, member: 30709"] I gotta say, I thought their inclusion in the Bestiary was a bit odd myself. I've never had a player ask to do something of that nature, so if they vanished from the Immortals Handbook overnight I would not shed a tear. :-) To be honest, the mental image (and the picture provided by Krusty) just doesn't do anything for me. But it's an interesting way for high level fighters to advance, I guess. As for my favourite feats: Anoxia: this does require observation to keep it from getting silly, but I really like the idea. You die in combat and come back having learned some new trick to kick your opponents behind with when in the afterlife! :-) Automatic Spellbook: I quite like the idea of magic using PCs standing back and watching their foes for a bit, learning what spells they use, and turning them against them later tht day. :> Forked Tounge & Silver Tounge: "Trust In Me, Just In Me...." I see loads of fun to be had with these by high level "Face" characters. Stellar Music: BARDS.... IN.... SPACE! :-) As for ones I ain't keen on or have issues with: Divine Right: Maybe this'll work better in game with the other Immortals stuff, but I really don't like the idea of a cleric of one god getting more benefit out of a feat than another not because of stat arrangement, or weapon choice, or spells memorized.... but because of a stat of the gods like Divine Rank. Um, my cleric of Thor gets more use out of this feat than the cleric of Apep /why/, exactly? The idea is funky, but it seems to focus on a stat which otherwise shouldn't affect PCs as a deciding factor on it's import. Egg-Born: I know at least one PC who would have liked this and all, but it just seems a hell of a weird thing to spend a feat on. Improved Toughness: Just because it's kinda redundant for those people who are using the similar Improved Toughness feat WotC came out with, and non-epic too. Weapon Abatement: Is this supposed to duplicate a specific power of a deity or something? Because it just does nothing for me. Would it apply to magic spells that use attack rolls? I dunno, it just seems more like a funky spell or magic item than a feat thin. Wishful Thinking: as mentioned elsewhere, it's just not going to work. [/QUOTE]
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