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Immortals Handbook - Godsend
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4371349" data-attributes="member: 39867"><p>Yea, the Atropal and the Phane are a good bit different in 4E. The core idea is still there. (Undeath incarnate and a mindwarping horror from, surprise surprise, beyond time) Its just that 4E and 3E have different ways of spelling that out. In 3E, you give the creature tons of thematically appropo spell likes and immunities and resistances. In 4E, they handwave that a bit and just say "Here's what it should be like in a fight, anything else is a 'plot power'." Neither way is better then the other, and both have their appealing and appalling qualities. 4E monsters do seem like they don't have many options, but in reality they have whatever options the DM wants to give them. Conversely, 3E monsters seem to have an encyclopedic collection of options, but usually theres only 4 that matter.</p><p></p><p>Converting between 3E and 4E is not a strait up procedure, its more of a re-write. 4E monsters need more mechanical options to survive in 3E (more immunities, spell likes, etc) and 3E monsters need to be 'focused' or they present lots of options that really won't come up in 4E. (oh yes, a demon with both Protection from good and Magic circle against good; really good choices, except usually Destruction is the best spell to cast; also, power up suites should just be built in to the stat block to save time and avoid game imbalance)</p><p></p><p>That said, as someone who is quite happy with what 4E brings to the table, I still am interested in Godsend; At the very least, it will sort of be like a preview of stuff that could find its way into 4E. It might have interesting and inspiring mechanics, and maybe some of it I could 'convert' to 4E for the time being if needed. 3E was great fun, but with 4E, combats are exciting, and as a dm, I don't feel like I am doing Trig homework all over again when I sit down to throw together some monsters. My group finds 4E is much more fun (although one of my players seems to have the '4E Curse': He has, for the past 3 sessions been unable to roll over a 5. He should go buy a lottery ticket; last fight he rolled 10 '1's. 0.o) and probably would jump on 4E Immortal's rules in a second. ("Wait, I can have all the cool Tarrasque wrestling craziness, without the math and rules headaches? Where do I sign?!?")</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4371349, member: 39867"] Yea, the Atropal and the Phane are a good bit different in 4E. The core idea is still there. (Undeath incarnate and a mindwarping horror from, surprise surprise, beyond time) Its just that 4E and 3E have different ways of spelling that out. In 3E, you give the creature tons of thematically appropo spell likes and immunities and resistances. In 4E, they handwave that a bit and just say "Here's what it should be like in a fight, anything else is a 'plot power'." Neither way is better then the other, and both have their appealing and appalling qualities. 4E monsters do seem like they don't have many options, but in reality they have whatever options the DM wants to give them. Conversely, 3E monsters seem to have an encyclopedic collection of options, but usually theres only 4 that matter. Converting between 3E and 4E is not a strait up procedure, its more of a re-write. 4E monsters need more mechanical options to survive in 3E (more immunities, spell likes, etc) and 3E monsters need to be 'focused' or they present lots of options that really won't come up in 4E. (oh yes, a demon with both Protection from good and Magic circle against good; really good choices, except usually Destruction is the best spell to cast; also, power up suites should just be built in to the stat block to save time and avoid game imbalance) That said, as someone who is quite happy with what 4E brings to the table, I still am interested in Godsend; At the very least, it will sort of be like a preview of stuff that could find its way into 4E. It might have interesting and inspiring mechanics, and maybe some of it I could 'convert' to 4E for the time being if needed. 3E was great fun, but with 4E, combats are exciting, and as a dm, I don't feel like I am doing Trig homework all over again when I sit down to throw together some monsters. My group finds 4E is much more fun (although one of my players seems to have the '4E Curse': He has, for the past 3 sessions been unable to roll over a 5. He should go buy a lottery ticket; last fight he rolled 10 '1's. 0.o) and probably would jump on 4E Immortal's rules in a second. ("Wait, I can have all the cool Tarrasque wrestling craziness, without the math and rules headaches? Where do I sign?!?") [/QUOTE]
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