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Immortals Handbook - Godsend
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<blockquote data-quote="Upper_Krust" data-source="post: 4372636" data-attributes="member: 326"><p>Hey paradox42! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>What the hootin' heck was Chronal Damage anyway. Tachyon what!? *Pimp slaps a passing Trekkie*. Honestly, it never really made sense to me (holds hand up for just going along with it). If chronal damage is anything then it should be repeating damage. 4E already has repeating damage built in as standard...of course the designers fail to equate that with the Phane, but to be honest they were probably too busy playing with Kobolds and Orcs to put as much thought into the epic stuff...and thats why I'm here anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Given the problems of Stun, not necessarily a bad thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I sort of wish they had kept the whole progeny of the gods thing for the Abominations, minor point, but one that rankles.</p><p></p><p></p><p></p><p>Well I think you have to weigh that up with what went before. Most of the 3E core classes were unbalanced and boring. </p><p></p><p>I honestly don't think they have removed that many conditions, instead I think basically they have boiled things down to their essence - especially with regards ability damage (which was a complete nightmare to legislate for). Now we have the likes of:</p><p></p><p>Weakness (instead of Str damage)</p><p>Disease (Con damage)</p><p>Immobilized, Slowed, (Dex damage)</p><p>Dominated (Intelligence damage)</p><p>Confused (Wis Damage)</p><p>Marked (Charisma Damage)</p><p></p><p>Were there any conditions missing now that were not ability damage related - other than the obvious Energy Drain which is subsumed into Weakness?</p><p></p><p></p><p></p><p>I see no reason why there could not be a Wand of Wonder with multiple effects randomly rolled from a table.</p><p></p><p>Also you might want to take a look at the Artifacts section in the DMG, all the artifacts have multiple abilities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well again, theres nothing to say you can't ever have such an item (See artifacts for one thing*), although personally I think they should be in the minority because when you can apply multiple weapon powers to any magic item it sort of makes them less special. Also lets be totally honest, in epic 3E play (and I am thinking more along the lines of immortal play here) the stacking of weapon and armour powers was borderline ridiculous it was so out of control. It was almost as bad as buffing.</p><p></p><p>*The Axe of the Dwarvish Lords is technically a +5 thundering, giantslaying returning greataxe.</p><p></p><p></p><p></p><p>1. Domination (ie. Charm) is still there. See page 277 PHB.</p><p>2. Creature Summoning will be introduced at a later date. Its like criticising 4E for having no Bards, Barbarians and Druids when we know fine right that such classes will show up in the PHB 2.</p><p>3. Energy Drain was such a messy, messy power that I'm glad its gone. Weakness is a much cleaner and fairer condition.</p><p>4. Instant Death was problematic, although I should point out that (a) Orcus has a Death Touch that kills with no save, (b) Bodaks have a Death Gaze that kills with a failed save and (c) Other monsters condition track powers that kill with multiple failed saves.</p><p></p><p></p><p></p><p>So what you are saying is that the true "epic" will be my immortal level rules...as it always was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That said, the whole 28th-level characters have to walk to their destination thing could be construed as a <u>more </u>epic journey than "We Teleport". </p><p></p><p><strong>Lord of the Rings: Fellowship of the Rings.</strong></p><p><strong>by J.R.R.Tolkein (after playing 3E D&D)</strong></p><p><strong></strong></p><p><strong>Chapter One, Page One.</strong></p><p><strong></strong></p><p><strong>Frodo: "Gandalf, can you teleport us to Mount Doom."</strong></p><p><strong>Gandalf: "No problem." *Wink*</strong></p><p><strong>*Frodo drops ring in the Volcano* *Wink* *They arrive home safe and sound and Middle Earth was saved from the evil Sauron*</strong></p><p><strong></strong></p><p><strong>The End.</strong></p><p></p><p></p><p></p><p>I think the majority of your criticisms are unfounded (see above).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4372636, member: 326"] Hey paradox42! :) What the hootin' heck was Chronal Damage anyway. Tachyon what!? *Pimp slaps a passing Trekkie*. Honestly, it never really made sense to me (holds hand up for just going along with it). If chronal damage is anything then it should be repeating damage. 4E already has repeating damage built in as standard...of course the designers fail to equate that with the Phane, but to be honest they were probably too busy playing with Kobolds and Orcs to put as much thought into the epic stuff...and thats why I'm here anyway. ;) Given the problems of Stun, not necessarily a bad thing. ;) I sort of wish they had kept the whole progeny of the gods thing for the Abominations, minor point, but one that rankles. Well I think you have to weigh that up with what went before. Most of the 3E core classes were unbalanced and boring. I honestly don't think they have removed that many conditions, instead I think basically they have boiled things down to their essence - especially with regards ability damage (which was a complete nightmare to legislate for). Now we have the likes of: Weakness (instead of Str damage) Disease (Con damage) Immobilized, Slowed, (Dex damage) Dominated (Intelligence damage) Confused (Wis Damage) Marked (Charisma Damage) Were there any conditions missing now that were not ability damage related - other than the obvious Energy Drain which is subsumed into Weakness? I see no reason why there could not be a Wand of Wonder with multiple effects randomly rolled from a table. Also you might want to take a look at the Artifacts section in the DMG, all the artifacts have multiple abilities. ;) Well again, theres nothing to say you can't ever have such an item (See artifacts for one thing*), although personally I think they should be in the minority because when you can apply multiple weapon powers to any magic item it sort of makes them less special. Also lets be totally honest, in epic 3E play (and I am thinking more along the lines of immortal play here) the stacking of weapon and armour powers was borderline ridiculous it was so out of control. It was almost as bad as buffing. *The Axe of the Dwarvish Lords is technically a +5 thundering, giantslaying returning greataxe. 1. Domination (ie. Charm) is still there. See page 277 PHB. 2. Creature Summoning will be introduced at a later date. Its like criticising 4E for having no Bards, Barbarians and Druids when we know fine right that such classes will show up in the PHB 2. 3. Energy Drain was such a messy, messy power that I'm glad its gone. Weakness is a much cleaner and fairer condition. 4. Instant Death was problematic, although I should point out that (a) Orcus has a Death Touch that kills with no save, (b) Bodaks have a Death Gaze that kills with a failed save and (c) Other monsters condition track powers that kill with multiple failed saves. So what you are saying is that the true "epic" will be my immortal level rules...as it always was. ;) That said, the whole 28th-level characters have to walk to their destination thing could be construed as a [U]more [/U]epic journey than "We Teleport". [B]Lord of the Rings: Fellowship of the Rings. by J.R.R.Tolkein (after playing 3E D&D) Chapter One, Page One. Frodo: "Gandalf, can you teleport us to Mount Doom." Gandalf: "No problem." *Wink* *Frodo drops ring in the Volcano* *Wink* *They arrive home safe and sound and Middle Earth was saved from the evil Sauron* The End.[/B] I think the majority of your criticisms are unfounded (see above). [/QUOTE]
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