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<blockquote data-quote="paradox42" data-source="post: 4373265" data-attributes="member: 29746"><p>Unbalanced, debatable; boring, definitely not. Variety is the spice of life, and the variety is now gone. Therefore, 4E is bland and unappetizing.</p><p></p><p></p><p>Incorrect. Disease now works <strong>nothing</strong> like CON damage, in fact it works more like real diseases do- which is a good thing. I like the way 4E handles disease, and I think combined with 3.X's version could make for some really interesting times. The disease track idea is one I applaud, and plan to use in my own game if an opportunity ever comes up (difficult now that the PCs are all gods, but hey- maybe new game someday).</p><p></p><p></p><p>DEX damage properly encompasses much more than mere speed reduction. Incorrect assessment.</p><p></p><p></p><p>Slower thinking and inability to learn != being under another entity's control. Incorrect assessment.</p><p></p><p></p><p>I have no idea how you came up with this association, but admittedly CHA damage is the toughest to equate to anything except maybe damage to one's appearance.</p><p></p><p></p><p>Yes. But I'm not here to argue with you; there is no argument you can make which will make me "see the light" and switch. You asked me to list the Bad Ideas, and I did so in my previous post- the fact that you apparently don't consider most of them to be Bad ideas is irrelevant to me. My opinions were based on careful consideration of what <strong>I</strong> like in a role-playing game, and why 4E doesn't have it.</p><p></p><p></p><p>Irrelevant. Artifacts carry extra baggage and are not "magic items" in the sense of other magic items. Artifacts are special, that's why they're classified with different rules and a different term.</p><p></p><p></p><p>Granted, though it's absurdly difficult to do now. This means it's essentially the same as teleportation in the new edition. I was wrong to list it as missing- it's just greatly reduced.</p><p></p><p></p><p>We have to wait for that book, so for now and the next 8-9 months it's missing. It's not currently part of the core rules.</p><p></p><p></p><p>Not quite. He reduces the victim to 0 hit points on a hit. 0 hit points != death, nor even unconsciousness for that matter- there are ways to stay active at 0.</p><p></p><p></p><p>Neither of which properly constitutes <strong>instant</strong> death, though I suppose it could be seen as similar to the cute little "countdown" attacks certain Final Fantasy monsters use. I always was amused by those, even when they got to be annoying.</p><p></p><p></p><p>No, this wasn't about you, it was about WotC butchering the term "epic" and trying to make it something it isn't. However, if your new IH rules will bring true Epic back to the game, then I say more power to you and good luck!</p><p></p><p></p><p><strong>OOOH</strong> no it can't! It merely showcases the characters' lack of growth and lack of new ability. It is properly construed as "pathetic." I say this in comparison to prior editions of the game, wherein even a 10th-level party could bypass things that <strong>28th</strong>-level characters in 4E cannot.</p><p></p><p></p><p><strong>Rejected</strong> wholeheartedly! LotR had no high-level characters in it at all, except perhaps Gandalf. Nobody else in the whole trilogy even <strong>approached</strong> the power level of a 9th-level character in 3rd Edition D&D. LotR might constitute a long campaign, but it does not in <strong>any</strong> valid way illustrate what the word "Epic" means in every edition of D&D prior to 4th Edition.</p><p></p><p></p><p>It is perfectly fair for you to think so. However, as stated above, your arguments are irrelevant. My opinion is made and given. 4th Edition is not my game and not something I plan to use except to mine the occasional good ideas for use with earlier editions.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4373265, member: 29746"] Unbalanced, debatable; boring, definitely not. Variety is the spice of life, and the variety is now gone. Therefore, 4E is bland and unappetizing. Incorrect. Disease now works [b]nothing[/b] like CON damage, in fact it works more like real diseases do- which is a good thing. I like the way 4E handles disease, and I think combined with 3.X's version could make for some really interesting times. The disease track idea is one I applaud, and plan to use in my own game if an opportunity ever comes up (difficult now that the PCs are all gods, but hey- maybe new game someday). DEX damage properly encompasses much more than mere speed reduction. Incorrect assessment. Slower thinking and inability to learn != being under another entity's control. Incorrect assessment. I have no idea how you came up with this association, but admittedly CHA damage is the toughest to equate to anything except maybe damage to one's appearance. Yes. But I'm not here to argue with you; there is no argument you can make which will make me "see the light" and switch. You asked me to list the Bad Ideas, and I did so in my previous post- the fact that you apparently don't consider most of them to be Bad ideas is irrelevant to me. My opinions were based on careful consideration of what [b]I[/b] like in a role-playing game, and why 4E doesn't have it. Irrelevant. Artifacts carry extra baggage and are not "magic items" in the sense of other magic items. Artifacts are special, that's why they're classified with different rules and a different term. Granted, though it's absurdly difficult to do now. This means it's essentially the same as teleportation in the new edition. I was wrong to list it as missing- it's just greatly reduced. We have to wait for that book, so for now and the next 8-9 months it's missing. It's not currently part of the core rules. Not quite. He reduces the victim to 0 hit points on a hit. 0 hit points != death, nor even unconsciousness for that matter- there are ways to stay active at 0. Neither of which properly constitutes [b]instant[/b] death, though I suppose it could be seen as similar to the cute little "countdown" attacks certain Final Fantasy monsters use. I always was amused by those, even when they got to be annoying. No, this wasn't about you, it was about WotC butchering the term "epic" and trying to make it something it isn't. However, if your new IH rules will bring true Epic back to the game, then I say more power to you and good luck! [b]OOOH[/b] no it can't! It merely showcases the characters' lack of growth and lack of new ability. It is properly construed as "pathetic." I say this in comparison to prior editions of the game, wherein even a 10th-level party could bypass things that [b]28th[/b]-level characters in 4E cannot. [b]Rejected[/b] wholeheartedly! LotR had no high-level characters in it at all, except perhaps Gandalf. Nobody else in the whole trilogy even [b]approached[/b] the power level of a 9th-level character in 3rd Edition D&D. LotR might constitute a long campaign, but it does not in [b]any[/b] valid way illustrate what the word "Epic" means in every edition of D&D prior to 4th Edition. It is perfectly fair for you to think so. However, as stated above, your arguments are irrelevant. My opinion is made and given. 4th Edition is not my game and not something I plan to use except to mine the occasional good ideas for use with earlier editions. [/QUOTE]
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