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<blockquote data-quote="Upper_Krust" data-source="post: 4384521" data-attributes="member: 326"><p>Hey there paradox mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Well I do like a good debate, but I don't want any bad blood, so I'll make this my last reply on the matter.</p><p></p><p></p><p></p><p>I think insult is a bit harsh. I only ever addressed your comments. But I apologise for any perceived slight.</p><p></p><p></p><p></p><p>Of course, as a designer I don't have the luxury of irrationality. Every choice has to be logical.</p><p></p><p></p><p></p><p>Not sure I agree with that. My support for 4E is primarily based on the fact that it is a much simpler system (and therefore easier to design for), a much better balanced system and also a much more interesting and dynamic system (primarily in terms of class options). The latter being pure opinion, but my other two reasons are pretty much given facts.</p><p></p><p></p><p></p><p>I have to be able to rationalise my decisions. Which is why I want people to tell me their problems with 4E...in a diagnosis before treatment kind of thing. </p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p></p><p>I would expect no less from you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>That seems to work both ways though. Mechanically, if it is special then why can it not simply be an artifact, which is allowed multiple powers.</p><p></p><p>In 3E, Artifacts were simply the same as Epic Items. Thus an artifact (in name) was irrelevant. In 4E there appears to be a difference between Artfacts and Magic Items in both a conceptual AND a mechanical way.</p><p></p><p>That doesn't mean to say that immortals (or even mortal heroes) cannot have multiple artifacts or even that two immortals (or heroes) cannot have similar if not identical artifacts. </p><p></p><p></p><p></p><p>The rule of four was pretty flexible in that it was not forced.</p><p></p><p></p><p></p><p>I like to think I'm a pretty rational guy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Fair enough.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4384521, member: 326"] Hey there paradox mate! :) Well I do like a good debate, but I don't want any bad blood, so I'll make this my last reply on the matter. I think insult is a bit harsh. I only ever addressed your comments. But I apologise for any perceived slight. Of course, as a designer I don't have the luxury of irrationality. Every choice has to be logical. Not sure I agree with that. My support for 4E is primarily based on the fact that it is a much simpler system (and therefore easier to design for), a much better balanced system and also a much more interesting and dynamic system (primarily in terms of class options). The latter being pure opinion, but my other two reasons are pretty much given facts. I have to be able to rationalise my decisions. Which is why I want people to tell me their problems with 4E...in a diagnosis before treatment kind of thing. Okay. I would expect no less from you. :) That seems to work both ways though. Mechanically, if it is special then why can it not simply be an artifact, which is allowed multiple powers. In 3E, Artifacts were simply the same as Epic Items. Thus an artifact (in name) was irrelevant. In 4E there appears to be a difference between Artfacts and Magic Items in both a conceptual AND a mechanical way. That doesn't mean to say that immortals (or even mortal heroes) cannot have multiple artifacts or even that two immortals (or heroes) cannot have similar if not identical artifacts. The rule of four was pretty flexible in that it was not forced. I like to think I'm a pretty rational guy. :) Fair enough. [/QUOTE]
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