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Immortals Handbook - Godsend
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<blockquote data-quote="dante58701" data-source="post: 4486096" data-attributes="member: 40336"><p>Been a while, how things coming? =^.^=</p><p></p><p></p><p></p><p>Thanks, I've been wondering if I had it right.</p><p></p><p></p><p></p><p>That doesn't fit well with the multi-headed theme. Weaker breath weapons just because you have more than one head? Just doesn't have precedent. </p><p></p><p>Not to mention [Effect] Strike wouldn't be divided up in this manner so it makes even less sense. I could see it taking 2x longer to recharge a breath weapon, but I couldn't see it weakened.</p><p></p><p></p><p></p><p>This I can buy, it makes sense. I was wondering about that. You should put a notation in regarding that. I have no doubt there will be a minor errata file in the making after you finally finish Godsend.</p><p></p><p></p><p></p><p>Perhaps, but a lot of outsiders are fairly alien. If we went back to 2nd Edition and rebuilt many of these creatures, how do we know we wouldn't redefine their type?</p><p></p><p></p><p></p><p>Quite true, it happens frequently with Aberrations, Magical Beasts, and Monstrous Humanoids. I recall in the Epic Bestiary this passage...</p><p></p><p></p><p></p><p></p><p>The portion stating...</p><p></p><p></p><p></p><p>Made me think of all those creatures with excessive Hit Dice. It's unnatural for them to have those excessive Hit Dice, but...</p><p></p><p>...you keep stating you wouldn't revise them.</p><p></p><p></p><p></p><p>This leaves a massive discrepancy that can only be filled by one solution...</p><p></p><p></p><p></p><p>...make them outsiders.</p><p></p><p></p><p></p><p>Is that an official ruling? =^.^= I kinda need one since my gaming group is essentially waiting on the edges of their chairs for an official ruling regarding this.</p><p></p><p>As much as I can see this being abused, I know that mechanically speaking it's perfectly sound. </p><p></p><p></p><p></p><p>MORBO IS HUNGRY!!! Must eat to recharge spooky powers. =^.^=</p></blockquote><p></p>
[QUOTE="dante58701, post: 4486096, member: 40336"] Been a while, how things coming? =^.^= Thanks, I've been wondering if I had it right. That doesn't fit well with the multi-headed theme. Weaker breath weapons just because you have more than one head? Just doesn't have precedent. Not to mention [Effect] Strike wouldn't be divided up in this manner so it makes even less sense. I could see it taking 2x longer to recharge a breath weapon, but I couldn't see it weakened. This I can buy, it makes sense. I was wondering about that. You should put a notation in regarding that. I have no doubt there will be a minor errata file in the making after you finally finish Godsend. Perhaps, but a lot of outsiders are fairly alien. If we went back to 2nd Edition and rebuilt many of these creatures, how do we know we wouldn't redefine their type? Quite true, it happens frequently with Aberrations, Magical Beasts, and Monstrous Humanoids. I recall in the Epic Bestiary this passage... The portion stating... Made me think of all those creatures with excessive Hit Dice. It's unnatural for them to have those excessive Hit Dice, but... ...you keep stating you wouldn't revise them. This leaves a massive discrepancy that can only be filled by one solution... ...make them outsiders. Is that an official ruling? =^.^= I kinda need one since my gaming group is essentially waiting on the edges of their chairs for an official ruling regarding this. As much as I can see this being abused, I know that mechanically speaking it's perfectly sound. MORBO IS HUNGRY!!! Must eat to recharge spooky powers. =^.^= [/QUOTE]
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