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Immortals Handbook - Godsend
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<blockquote data-quote="dante58701" data-source="post: 4487220" data-attributes="member: 40336"><p>Is Godsend still slated for the 1st?</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>Precisely why the recharge should take twice as long between breath weapons. I don't like the idea of weakening a breath weapon's damage output. </p><p></p><p>Preventing if from being used as often is another matter entirely. I can see that making much more sense. </p><p></p><p></p><p></p><p>Yes, but I'm referring to extraplanar creatures that were pegged as being aberrations when they could have just as easily been outsiders. Like the creatures of Far Realm. </p><p></p><p></p><p></p><p>I'm not saying you should revise them, you have enough on your plate. I'm saying that they need to be revised and there should be guidelines for this.</p><p></p><p></p><p></p><p>It already has been. It's something that was missed. You can't just ignore a problem and hope it will solve itself.</p><p></p><p></p><p></p><p>Not necessarily. You could just make a blanket statement that while Virtual Size Categories increase racial Hit Dice, but limit multiple applications of feats.</p><p></p><p>Example: Feat (x1) = Mortal (Feat (x6) = Esoteric); Feat (x6) = Divine (Feat (x36) = Esoteric); Feat (x36) = Cosmic (Feat (x216) = Esoteric); etc.</p><p></p><p>This would prevent people from pumping up Strength. </p><p></p><p>Of course increasing racial hit dice is not without it's own setbacks. </p><p></p><p>For starters, you will gain Class levels more slowly. </p><p></p><p></p><p></p><p>Then you would have to rewrite the entire 3.5 system from scratch. Let's not go there.</p><p></p><p>I'm not too concerned about the racial hit dice. As it stands this would rarely be applicable in most instance.</p><p></p><p>One special case, a human amidah would gain 5 virtual size categories and be racial Hit Dice 96. This isn't too bad considering it's a transcendental template anyways. </p><p></p><p>This actually makes a lot of sense considering it's extremely high level adjustment. </p><p></p><p>If a divine template were added it would reinforce integrated class levels quite a bit.</p><p></p><p>All in all it's not that big of an issue if the DM just keeps it in mind. Besides, most people have only 1 or 2 virtual size categories anyways. I don't see 6 or 12 HD being much of an issue.</p><p></p><p>Even a Medium humanoid Greater Deity would have only 2 virtual size categories (12 racial Hit Dice) on average. </p><p></p><p>For monsters this is a complete non-issue. In fact it just makes them tougher and thus more fun to fight.</p><p></p><p> </p><p></p><p>How about this one?</p><p></p><p>Multi-Faced/Headed Mastery</p><p>Your extra face/head can take one action. </p><p>Prerequisite: Dex 20+, Int 20+, one or more extra faces/heads, Improved Multiattack, Multiattack. </p><p>Benefit: Your extra face/head can take one action. If this action if a free, full round, immediate, move, or swift action it counts against your actions. </p><p>Furthermore, your extra face/head can take additional actions. Any additional actions your extra face/head takes also count against your actions. </p><p>Normal: Without this feat, your extra face/head cannot take one action. </p><p>Special: Add 5 to the Dexterity and Intelligence prerequisites for each extra face/head. You can take this feat multiple times (once for each extra face/head).</p></blockquote><p></p>
[QUOTE="dante58701, post: 4487220, member: 40336"] Is Godsend still slated for the 1st? :P Precisely why the recharge should take twice as long between breath weapons. I don't like the idea of weakening a breath weapon's damage output. Preventing if from being used as often is another matter entirely. I can see that making much more sense. Yes, but I'm referring to extraplanar creatures that were pegged as being aberrations when they could have just as easily been outsiders. Like the creatures of Far Realm. I'm not saying you should revise them, you have enough on your plate. I'm saying that they need to be revised and there should be guidelines for this. It already has been. It's something that was missed. You can't just ignore a problem and hope it will solve itself. Not necessarily. You could just make a blanket statement that while Virtual Size Categories increase racial Hit Dice, but limit multiple applications of feats. Example: Feat (x1) = Mortal (Feat (x6) = Esoteric); Feat (x6) = Divine (Feat (x36) = Esoteric); Feat (x36) = Cosmic (Feat (x216) = Esoteric); etc. This would prevent people from pumping up Strength. Of course increasing racial hit dice is not without it's own setbacks. For starters, you will gain Class levels more slowly. Then you would have to rewrite the entire 3.5 system from scratch. Let's not go there. I'm not too concerned about the racial hit dice. As it stands this would rarely be applicable in most instance. One special case, a human amidah would gain 5 virtual size categories and be racial Hit Dice 96. This isn't too bad considering it's a transcendental template anyways. This actually makes a lot of sense considering it's extremely high level adjustment. If a divine template were added it would reinforce integrated class levels quite a bit. All in all it's not that big of an issue if the DM just keeps it in mind. Besides, most people have only 1 or 2 virtual size categories anyways. I don't see 6 or 12 HD being much of an issue. Even a Medium humanoid Greater Deity would have only 2 virtual size categories (12 racial Hit Dice) on average. For monsters this is a complete non-issue. In fact it just makes them tougher and thus more fun to fight. How about this one? Multi-Faced/Headed Mastery Your extra face/head can take one action. Prerequisite: Dex 20+, Int 20+, one or more extra faces/heads, Improved Multiattack, Multiattack. Benefit: Your extra face/head can take one action. If this action if a free, full round, immediate, move, or swift action it counts against your actions. Furthermore, your extra face/head can take additional actions. Any additional actions your extra face/head takes also count against your actions. Normal: Without this feat, your extra face/head cannot take one action. Special: Add 5 to the Dexterity and Intelligence prerequisites for each extra face/head. You can take this feat multiple times (once for each extra face/head). [/QUOTE]
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Immortals Handbook - Godsend
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