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Immortals Handbook - Godsend
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<blockquote data-quote="dante58701" data-source="post: 4489170" data-attributes="member: 40336"><p>Abnormality (Extra Face/Head) grants you +1 bite attack, or +1 spell (which can be worse than any breath weapon). It is a divine ability after all.</p><p></p><p>Multi-Face/Headed Mastery grants you a standard action and the ability to use that head in lieu of your primary head. </p><p></p><p>You also couldn't use it to abuse the Meta-Breath feats. It just doesn't function that way. In fact, it would prevent that very abuse from occurring with the way it's worded, essentially neutering metabreath feats in a logical way.</p><p></p><p>All it does is allow for more flexibility in what actions your face/head can take. Instead of being limited to biting or spell-casting, your extra head can stand guard, sing, lick it's talons clean, speak to someone, etc.. </p><p></p><p>I have never been a fan of the one-trick-pony vestigial head. It makes absolutely no sense at all when it can do as much as cast spells.</p><p></p><p>I do see the need for pricing Breath [Effect] separately for each head. </p><p></p><p>Of course when you want Uncanny [Effect] [Effect], you would have to take it separately. Otherwise it would detract from your breath weapons.</p><p></p><p>Example: Extra Head (x3) = Fire Breath (x3-x12) (x1-x4 for each head); Also Uncanny Fire Mastery (taken separately). Two of your heads could use Fire Breath, while one of your heads casts a spell, uses Fire Strike, or nibbles his bum. </p><p></p><p>Ultimately this would all be very costly, but power never comes without a price. It's a lot of divine slots being used. But it's completely fair considering the benefit and cost are equal.</p><p></p><p>If your extra heads cast your quickened spells for your using Multi-Faced/Multi-HEaded Mastery those quickened spells would all count against your quickened spells for that round.</p><p></p><p>Back to Virtual Size Categories granting more Racial Hit Dice...</p><p></p><p>I gave it a lot more thought and came to the conclusion my initial interpretations of VSC HD increases were off their mark by more than a little.</p><p></p><p>Racial Hit Dice base on VSCs would make more sense if instead of being doubled for each VSC, they gradiently increased base upon their actual mass.</p><p></p><p>I'll show you what I mean.</p><p></p><p>Medium-size Humanoid (260 pounds is average)</p><p></p><p>1 VSC = 520 lb. = 4HD (not 6HD)</p><p>2 VSC = 1,040 lb. = 5HD (not 12HD)</p><p>3 VSC = 2,080 lb. = 6HD (not 24HD)</p><p>4 VSC = 4,160 lb. = 8HD (not 48HD)</p><p>5 VSC = 8,320 lb. = 9HD (not 96HD)</p><p></p><p>This wouldn't be too complicated to employ and would solve the problem of VSC's giving too many racial HD to those who have them.</p><p></p><p>This might mean recalculating certain golem's HD, but this isn't so bad when you consider this fixes the entire flaw that seems inherent in VSC's. </p><p></p><p>If something's mass is doubled it isn't necessarily accurate to double it's HD. Why would any 4 ton object have more HD than any other 4 ton object unless it were constructed that way.</p><p></p><p>Outsiders of course can easily exceed this.</p><p></p><p>Larger creatures with actual Size increases gain far more mass than creatures that have Virtual Size categories. Thus they have many more HD.</p><p></p><p>After having given it plenty of thought I have come to the conclusion that this is the best course of action and will definitely be implementing it in my campaigns.</p><p></p><p>It certainly quells both arguments and allows for physics to come into play. VSCs do increase HD, just not at the rate I was assuming. It's actually a very minimal increase. </p><p></p><p>I was mistakenly under the assumption that the Legendary Animal template multiplied the HD due to VSCs that were inherent in the template. I was incredibly wrong =^.^=</p><p></p><p>Formula</p><p></p><p>HD = SHD FTM (Standard Hit Dice For Total Mass)</p></blockquote><p></p>
[QUOTE="dante58701, post: 4489170, member: 40336"] Abnormality (Extra Face/Head) grants you +1 bite attack, or +1 spell (which can be worse than any breath weapon). It is a divine ability after all. Multi-Face/Headed Mastery grants you a standard action and the ability to use that head in lieu of your primary head. You also couldn't use it to abuse the Meta-Breath feats. It just doesn't function that way. In fact, it would prevent that very abuse from occurring with the way it's worded, essentially neutering metabreath feats in a logical way. All it does is allow for more flexibility in what actions your face/head can take. Instead of being limited to biting or spell-casting, your extra head can stand guard, sing, lick it's talons clean, speak to someone, etc.. I have never been a fan of the one-trick-pony vestigial head. It makes absolutely no sense at all when it can do as much as cast spells. I do see the need for pricing Breath [Effect] separately for each head. Of course when you want Uncanny [Effect] [Effect], you would have to take it separately. Otherwise it would detract from your breath weapons. Example: Extra Head (x3) = Fire Breath (x3-x12) (x1-x4 for each head); Also Uncanny Fire Mastery (taken separately). Two of your heads could use Fire Breath, while one of your heads casts a spell, uses Fire Strike, or nibbles his bum. Ultimately this would all be very costly, but power never comes without a price. It's a lot of divine slots being used. But it's completely fair considering the benefit and cost are equal. If your extra heads cast your quickened spells for your using Multi-Faced/Multi-HEaded Mastery those quickened spells would all count against your quickened spells for that round. Back to Virtual Size Categories granting more Racial Hit Dice... I gave it a lot more thought and came to the conclusion my initial interpretations of VSC HD increases were off their mark by more than a little. Racial Hit Dice base on VSCs would make more sense if instead of being doubled for each VSC, they gradiently increased base upon their actual mass. I'll show you what I mean. Medium-size Humanoid (260 pounds is average) 1 VSC = 520 lb. = 4HD (not 6HD) 2 VSC = 1,040 lb. = 5HD (not 12HD) 3 VSC = 2,080 lb. = 6HD (not 24HD) 4 VSC = 4,160 lb. = 8HD (not 48HD) 5 VSC = 8,320 lb. = 9HD (not 96HD) This wouldn't be too complicated to employ and would solve the problem of VSC's giving too many racial HD to those who have them. This might mean recalculating certain golem's HD, but this isn't so bad when you consider this fixes the entire flaw that seems inherent in VSC's. If something's mass is doubled it isn't necessarily accurate to double it's HD. Why would any 4 ton object have more HD than any other 4 ton object unless it were constructed that way. Outsiders of course can easily exceed this. Larger creatures with actual Size increases gain far more mass than creatures that have Virtual Size categories. Thus they have many more HD. After having given it plenty of thought I have come to the conclusion that this is the best course of action and will definitely be implementing it in my campaigns. It certainly quells both arguments and allows for physics to come into play. VSCs do increase HD, just not at the rate I was assuming. It's actually a very minimal increase. I was mistakenly under the assumption that the Legendary Animal template multiplied the HD due to VSCs that were inherent in the template. I was incredibly wrong =^.^= Formula HD = SHD FTM (Standard Hit Dice For Total Mass) [/QUOTE]
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