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Immortals Handbook - Godsend
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<blockquote data-quote="Upper_Krust" data-source="post: 4490579" data-attributes="member: 326"><p>Hey dante mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Technically the spellcasting should be akin to a free quickened spell, not an entirely new set of spells.</p><p></p><p> </p><p></p><p>Where is this from?</p><p></p><p></p><p></p><p>I'm sorry, but I just don't see that happening. What it sounds like is you are trying to abuse the system to gain an unfair advantage.</p><p></p><p> </p><p></p><p>Its about damage output, not flexibility.</p><p></p><p></p><p></p><p>There is no need. You are going to break the system if you continue along this path.</p><p></p><p> </p><p></p><p>Or you could simply choose to cast a spell one round and then use the breath weapon the next round.</p><p></p><p></p><p></p><p>Its not fair when the "costs" become irrelevant, which is what they do at epic levels.</p><p></p><p></p><p></p><p>Correct. With each extra head granting a single +4 metamagic (which must be used for quickened) spell in the event of multiple spells being cast.</p><p></p><p></p><p></p><p>It makes even more sense removing the problem altogether.</p><p></p><p></p><p></p><p>Theres no logical reason why Hit Dice via VSCs should increase at that rate. Theres also no worthwhile benefit to VSCs via that method anywa. So you'd be much better off avoiding what is an unnecessary complication.</p><p></p><p></p><p></p><p>I don't agree with this course of action.</p><p></p><p></p><p></p><p>Technically speaking Hit Dice should only double when Mass is increased eightfold.</p><p></p><p></p><p></p><p>With Outsiders the problem becomes irrelevant.</p><p></p><p></p><p></p><p>I wish you the best of luck in both endeavours.</p><p></p><p></p><p></p><p>VSCs would indeed increase Hit Dice, but I hate these self-perpetuating rules that can be abused so freely.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4490579, member: 326"] Hey dante mate! :) Technically the spellcasting should be akin to a free quickened spell, not an entirely new set of spells. Where is this from? I'm sorry, but I just don't see that happening. What it sounds like is you are trying to abuse the system to gain an unfair advantage. Its about damage output, not flexibility. There is no need. You are going to break the system if you continue along this path. Or you could simply choose to cast a spell one round and then use the breath weapon the next round. Its not fair when the "costs" become irrelevant, which is what they do at epic levels. Correct. With each extra head granting a single +4 metamagic (which must be used for quickened) spell in the event of multiple spells being cast. It makes even more sense removing the problem altogether. Theres no logical reason why Hit Dice via VSCs should increase at that rate. Theres also no worthwhile benefit to VSCs via that method anywa. So you'd be much better off avoiding what is an unnecessary complication. I don't agree with this course of action. Technically speaking Hit Dice should only double when Mass is increased eightfold. With Outsiders the problem becomes irrelevant. I wish you the best of luck in both endeavours. VSCs would indeed increase Hit Dice, but I hate these self-perpetuating rules that can be abused so freely. [/QUOTE]
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