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Immortals Handbook - Godsend
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<blockquote data-quote="Upper_Krust" data-source="post: 4492260" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The problem is that one spell is the equivalent of 4 (or more) attacks in 3E. </p><p></p><p></p><p></p><p>Such as?</p><p></p><p></p><p></p><p>Just divide the breath weapon damage between the heads.</p><p></p><p></p><p></p><p>...my time and memory are both limited.</p><p></p><p></p><p></p><p>Balance isn't neutering. If you want something unbalanced just make it all up as you go along.</p><p></p><p></p><p></p><p>Exactly, which is why I am not allowing it for anyone - voila - a level playing field. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Well I can't tell you what to do in your campaign. I can only suggest what I think is best for the majority of campaigns.</p><p></p><p></p><p></p><p>Its potentially ridiculous. Allowing an individual to double their damage output with a single divine ability, when I generally outline that something akin to a cosmic power is required to double damage output.</p><p></p><p>You could always just take Dual Actions.</p><p></p><p></p><p></p><p>I don't think thats quite the gist of the term sacred cow.</p><p></p><p></p><p></p><p><strong>Tell you what then. You can have the damage on one condition. You divide your own hit points between each head. When your character gets hit with a spell or area effect the damage upon it affects each head seperately.</strong></p><p></p><p></p><p></p><p>Thats totally true. 4E is the vastly superior system, and makes 99% of our arguments irrelevant.</p><p></p><p></p><p></p><p>So it is.</p><p></p><p></p><p></p><p>See above for my deal - take it or leave it.</p><p></p><p></p><p></p><p>I have read the whole thread - I just haven't memorised it.</p><p></p><p></p><p></p><p>Its no more wrong than the rest of 3E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Feel free to use it at your leisure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Its not the work itself, its the worth of the work. </p><p></p><p></p><p></p><p>If its such a tiny increase - as you attest - then why is it worth it? To me it doesn't seem worth the bother.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4492260, member: 326"] Hiya mate! :) The problem is that one spell is the equivalent of 4 (or more) attacks in 3E. Such as? Just divide the breath weapon damage between the heads. ...my time and memory are both limited. Balance isn't neutering. If you want something unbalanced just make it all up as you go along. Exactly, which is why I am not allowing it for anyone - voila - a level playing field. :D Well I can't tell you what to do in your campaign. I can only suggest what I think is best for the majority of campaigns. Its potentially ridiculous. Allowing an individual to double their damage output with a single divine ability, when I generally outline that something akin to a cosmic power is required to double damage output. You could always just take Dual Actions. I don't think thats quite the gist of the term sacred cow. [B]Tell you what then. You can have the damage on one condition. You divide your own hit points between each head. When your character gets hit with a spell or area effect the damage upon it affects each head seperately.[/B] Thats totally true. 4E is the vastly superior system, and makes 99% of our arguments irrelevant. So it is. See above for my deal - take it or leave it. I have read the whole thread - I just haven't memorised it. Its no more wrong than the rest of 3E. :p Feel free to use it at your leisure. :) Its not the work itself, its the worth of the work. If its such a tiny increase - as you attest - then why is it worth it? To me it doesn't seem worth the bother. [/QUOTE]
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