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<blockquote data-quote="paradox42" data-source="post: 4664422" data-attributes="member: 29746"><p>I've done the same, changing 3.5 where necessary to enhance gameplay at the levels my game is now running. My groups spent about 5 weeks discussing various aspects of the system and changing things, during which there was little to no actual gameplay, but after using the changes we've made the game has become on the whole a more positive experience for all. We took a few good ideas from 4E- it does have some, as I've said before- but kept the flexibility and strengths of 3.X along the way, even if that does make some things more difficult.</p><p></p><p>As a (sadly, former) programmer, I liken the difference between 3.5 and 4E to the difference between Visual Basic and C++, circa 2000 or so. Visual Basic has all the tools necessary to construct a useful Windows program for most tasks, and has the bonus of being very easy and natural for most humans to understand since its commands and language structure use natural words and even slightly resemble natural grammar. C++, by contrast, rarely even remotely resembles any spoken language on the planet, and contains numerous apparently-innocuous-but-nonetheless-important structural rules that can trip up even experienced programmers from time to time (missing semicolons, anyone?), and forces you to build everything from the ground up even when creating Window objects and other user-interface widgets. And yet, the majority of programmers who've learned to use both prefer C++. Why? Because while Visual Basic "holds your hand" and does a lot of work for you, it is precisely that aspect that makes it less powerful and interesting to use. C++ lets you get at all the nuts and bolts of the system the way Visual Basic simply can't, and allows you to perform neat and elegant tricks that no Visual Basic program could ever hope to match.</p><p></p><p>I'm fully aware that the above metaphor will be incomprehensible to anybody who did NOT program in Visual Basic and C++ during the 90s and early "naughts," but there it is just the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="paradox42, post: 4664422, member: 29746"] I've done the same, changing 3.5 where necessary to enhance gameplay at the levels my game is now running. My groups spent about 5 weeks discussing various aspects of the system and changing things, during which there was little to no actual gameplay, but after using the changes we've made the game has become on the whole a more positive experience for all. We took a few good ideas from 4E- it does have some, as I've said before- but kept the flexibility and strengths of 3.X along the way, even if that does make some things more difficult. As a (sadly, former) programmer, I liken the difference between 3.5 and 4E to the difference between Visual Basic and C++, circa 2000 or so. Visual Basic has all the tools necessary to construct a useful Windows program for most tasks, and has the bonus of being very easy and natural for most humans to understand since its commands and language structure use natural words and even slightly resemble natural grammar. C++, by contrast, rarely even remotely resembles any spoken language on the planet, and contains numerous apparently-innocuous-but-nonetheless-important structural rules that can trip up even experienced programmers from time to time (missing semicolons, anyone?), and forces you to build everything from the ground up even when creating Window objects and other user-interface widgets. And yet, the majority of programmers who've learned to use both prefer C++. Why? Because while Visual Basic "holds your hand" and does a lot of work for you, it is precisely that aspect that makes it less powerful and interesting to use. C++ lets you get at all the nuts and bolts of the system the way Visual Basic simply can't, and allows you to perform neat and elegant tricks that no Visual Basic program could ever hope to match. I'm fully aware that the above metaphor will be incomprehensible to anybody who did NOT program in Visual Basic and C++ during the 90s and early "naughts," but there it is just the same. :) [/QUOTE]
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