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Immortals Handbook - Godsend
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<blockquote data-quote="Kerrick" data-source="post: 4709085" data-attributes="member: 4722"><p>Can we at least get v6? Please? Pretty please? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I've been holding off on my monster conversions for a couple months now (though most of them are already done; I just have to check against the new values and convert to ECLs, which is the biggest part). I <em>could</em> just post everything with CRs and go over them again later, but I'd rather do it all once and be done with it.</p><p></p><p></p><p>If all else fails, Toughness is good for taking up multiple feat slots. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Heh, little surprise. </p><p></p><p></p><p>Actually, he's right. I've been reading the Paizo forums since shortly after the first Alpha was released; they tossed around the idea of doing high-level play, but they got very few ideas from the fanbase, and it's apparent that they dropped it. Really, fixing high-level play to be more balanced and streamlined requires a lot more adjustments to the core system than they're willing to make.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4709085, member: 4722"] Can we at least get v6? Please? Pretty please? :D I've been holding off on my monster conversions for a couple months now (though most of them are already done; I just have to check against the new values and convert to ECLs, which is the biggest part). I [i]could[/i] just post everything with CRs and go over them again later, but I'd rather do it all once and be done with it. If all else fails, Toughness is good for taking up multiple feat slots. :D Heh, little surprise. Actually, he's right. I've been reading the Paizo forums since shortly after the first Alpha was released; they tossed around the idea of doing high-level play, but they got very few ideas from the fanbase, and it's apparent that they dropped it. Really, fixing high-level play to be more balanced and streamlined requires a lot more adjustments to the core system than they're willing to make. [/QUOTE]
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