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Immortals Handbook: Where's "Godsend?"
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<blockquote data-quote="Belzamus" data-source="post: 5728239" data-attributes="member: 61612"><p>Okay, I see. Forgive me, like I said, I've been away from DnD for a pretty long while. Those do boost him up quite a bit over Sandalphon. I have a personal habit of ditching artifacts for more divine abilities a lot of the time, and if I'd done him I think I would have went down a similar route as just my mental image of Meta doesn't paint him as the materialistic type <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> but, I'd completely forgotten that Sandy is his avatar, so that makes a lot of sense. </p><p></p><p>Also, I'm sorry, I didn't realize my link didn't work. I'll just upload the actual file to this post, since it's probably more up to date anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I made these because I noticed the HUGE disparity in power between melee and magic in this system. If you use these, I recommend not allowing multiple quickened spells per round unless they have some legitimate way to take more than 1 swift action. This both prevents absurd overpoweredness and makes it easier to run a round of combat. There are probably some other rules changes that went along with them, but I fear I can't remember. >_<</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5728239, member: 61612"] Okay, I see. Forgive me, like I said, I've been away from DnD for a pretty long while. Those do boost him up quite a bit over Sandalphon. I have a personal habit of ditching artifacts for more divine abilities a lot of the time, and if I'd done him I think I would have went down a similar route as just my mental image of Meta doesn't paint him as the materialistic type :P but, I'd completely forgotten that Sandy is his avatar, so that makes a lot of sense. Also, I'm sorry, I didn't realize my link didn't work. I'll just upload the actual file to this post, since it's probably more up to date anyway. :) I made these because I noticed the HUGE disparity in power between melee and magic in this system. If you use these, I recommend not allowing multiple quickened spells per round unless they have some legitimate way to take more than 1 swift action. This both prevents absurd overpoweredness and makes it easier to run a round of combat. There are probably some other rules changes that went along with them, but I fear I can't remember. >_< [/QUOTE]
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Immortals Handbook: Where's "Godsend?"
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