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<blockquote data-quote="Anabstercorian" data-source="post: 1002693" data-attributes="member: 2550"><p>Mmmm... I'd love to see the Hyper Ouranoi somewhere. Probably best to leave it for the monster supplement, though, where you'll have more space to play with.</p><p></p><p>Apocalypse Warriors </p><p> </p><p> An Apoc.War. is humanoid, stands about seven feet tall, and has ruddy skin and obsidian-black hair. Their eyes are like pits in their faces, staring out at the world with loathing, and they have bodies as sculpted and durable as adamantine statues. Typically they wear enchanted adamantine full plate, but the 30 remaining wield all variety of weapon/shield combinations.</p><p> </p><p> HD: 80 (Somewhere in the neighborhood of 1500 hit points.)</p><p> AC: (Very high, due to equipment bonuses and natural armor. They are vulnerable to touch attacks.)</p><p> Attacks: They fight with weapons, and generally can strike AC's in the 80's reliably.</p><p> Speed: 40 feet, plus they can fly at speed 100 (good).</p><p> Saves: Very good fort, reflex, and will - Reflex is their soft spot.</p><p> Special Qualities: Like the Atropal, they emanate a negative energy field, but it only causes two negative levels. However, it extends a full mile in radius. They're immune to death effects, and in fact, death effects automatically affect them as a Heal spell. Negative energy heals them, even though they aren't undead, and positive energy also heals them. They're immune to cold, sonic, and acid, and have Fire Resistance 40.</p><p> Special Attacks: They can fire powerful bolts of negative energy (Empowered Energy Drain at will as a supernatural ability, CL 80) and Rebuke/Control undead as an evil cleric with a level equal to their hitdice minus ten. Their weapons all deal an additional 6d6 points of negative energy damage on a successful strike.</p><p> Abilities: In the 30's all around for physical scores, about 20 for all mental stats.</p><p> Skills: Great heaps of intimidate and mobility skills.</p><p> Alignment: Chaotic Evil.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1002693, member: 2550"] Mmmm... I'd love to see the Hyper Ouranoi somewhere. Probably best to leave it for the monster supplement, though, where you'll have more space to play with. Apocalypse Warriors An Apoc.War. is humanoid, stands about seven feet tall, and has ruddy skin and obsidian-black hair. Their eyes are like pits in their faces, staring out at the world with loathing, and they have bodies as sculpted and durable as adamantine statues. Typically they wear enchanted adamantine full plate, but the 30 remaining wield all variety of weapon/shield combinations. HD: 80 (Somewhere in the neighborhood of 1500 hit points.) AC: (Very high, due to equipment bonuses and natural armor. They are vulnerable to touch attacks.) Attacks: They fight with weapons, and generally can strike AC's in the 80's reliably. Speed: 40 feet, plus they can fly at speed 100 (good). Saves: Very good fort, reflex, and will - Reflex is their soft spot. Special Qualities: Like the Atropal, they emanate a negative energy field, but it only causes two negative levels. However, it extends a full mile in radius. They're immune to death effects, and in fact, death effects automatically affect them as a Heal spell. Negative energy heals them, even though they aren't undead, and positive energy also heals them. They're immune to cold, sonic, and acid, and have Fire Resistance 40. Special Attacks: They can fire powerful bolts of negative energy (Empowered Energy Drain at will as a supernatural ability, CL 80) and Rebuke/Control undead as an evil cleric with a level equal to their hitdice minus ten. Their weapons all deal an additional 6d6 points of negative energy damage on a successful strike. Abilities: In the 30's all around for physical scores, about 20 for all mental stats. Skills: Great heaps of intimidate and mobility skills. Alignment: Chaotic Evil. [/QUOTE]
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