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immortals handbook
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<blockquote data-quote="CRGreathouse" data-source="post: 1121908" data-attributes="member: 474"><p><strong>I yet live!</strong></p><p></p><p>OK, I've finally read all of this thread, and finished up the CR threads. My mind is filled with many Krust-isms and much information about the IH (most of which is probably too dated to have much meaning, admittedly).</p><p></p><p>I've had my share of good-natured arguments with U_K about CRs, but I stopped when I saw that his level of development was too far along to admit any radical changes to the fundamental system. (The system has certainly improved since I last discussed it, though U_K's hubris about the perfection of his system has also increased. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>However, after reading this thread, I've been reminded of how applicable your system is to my world. While I don't intend to run an Immortal-level campaign (as you call them), I do want to flesh out my pantheon more -- and my deities can be killed, by each other or by powerful mortals.</p><p></p><p>Most of this is covered in the second-lowest tier of your classification: Immortals. I'd like to figure out if I have anything you'd classify above Immortals in my world, particularly the next two ranks: Sidereals and Eternals. (I don't think I'd have any Supernals.)</p><p></p><p>For example, there are several examples of gods drawing power from the worship of lesser (not Lesser) gods. There is a definite change in my deities as they increase in rank -- "less and less beings, but more and more principles" as Gez put it.</p><p></p><p>My question, in short: What, precisely, defines a sidereal? You explain them as immortals are to mortals, sidereals are to immortals... but in what ways? Worship? Understanding? How specialized and how abstract are sidereals (usually)?</p><p></p><p>I blame my questions on U_K for coming up with an interesting system.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1121908, member: 474"] [b]I yet live![/b] OK, I've finally read all of this thread, and finished up the CR threads. My mind is filled with many Krust-isms and much information about the IH (most of which is probably too dated to have much meaning, admittedly). I've had my share of good-natured arguments with U_K about CRs, but I stopped when I saw that his level of development was too far along to admit any radical changes to the fundamental system. (The system has certainly improved since I last discussed it, though U_K's hubris about the perfection of his system has also increased. ;)) However, after reading this thread, I've been reminded of how applicable your system is to my world. While I don't intend to run an Immortal-level campaign (as you call them), I do want to flesh out my pantheon more -- and my deities can be killed, by each other or by powerful mortals. Most of this is covered in the second-lowest tier of your classification: Immortals. I'd like to figure out if I have anything you'd classify above Immortals in my world, particularly the next two ranks: Sidereals and Eternals. (I don't think I'd have any Supernals.) For example, there are several examples of gods drawing power from the worship of lesser (not Lesser) gods. There is a definite change in my deities as they increase in rank -- "less and less beings, but more and more principles" as Gez put it. My question, in short: What, precisely, defines a sidereal? You explain them as immortals are to mortals, sidereals are to immortals... but in what ways? Worship? Understanding? How specialized and how abstract are sidereals (usually)? I blame my questions on U_K for coming up with an interesting system. [/QUOTE]
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