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<blockquote data-quote="Upper_Krust" data-source="post: 1199749" data-attributes="member: 326"><p>Hi Alzrius mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>I could never be depressed after looking at your little kitten avatar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>It introduced some interesting ideas: Sigil; the Factions and indeed fleshed out some interesting locales. But for me they made the planes 'cuddly' (no doubt to facilitate low-level play) and utterly incongruous given their horrendous rules for deities back then.</p><p></p><p>I can see why you (or others new to 2nd Ed.) would like it though.</p><p></p><p> </p><p></p><p>It took them about five or six boxed sets to cover the same ground as the 1st Ed. Manual of the Planes (which only had 128 pages)!</p><p></p><p>The graphics for Planescape were very pretty, though at that price they deserved to be.</p><p></p><p>In many ways I applaud Monte Cooks (and the others involved) vision, even if I don't agree with it.</p><p></p><p></p><p></p><p>I don't see as how I could have used such material anyway - its undoubtedly non-OGL.</p><p></p><p></p><p></p><p>Indirectly the Great wheel. But other than the most ephemeral hints (about all I could get away with), not much.</p><p></p><p></p><p></p><p>They can't copyright the old planar names: Asgard; Olympus; Hell; Abyss; Hades (etc.); since they all derive from mythology.</p><p></p><p>Admittedly not having the Slaad name is a bit of an annoyance though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p></p><p>Okay, if anyone is reading this from the v4 thread I will reply to those posts later (I have to be somewhere else very shortly).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1199749, member: 326"] Hi Alzrius mate! :) I could never be depressed after looking at your little kitten avatar. :) It introduced some interesting ideas: Sigil; the Factions and indeed fleshed out some interesting locales. But for me they made the planes 'cuddly' (no doubt to facilitate low-level play) and utterly incongruous given their horrendous rules for deities back then. I can see why you (or others new to 2nd Ed.) would like it though. It took them about five or six boxed sets to cover the same ground as the 1st Ed. Manual of the Planes (which only had 128 pages)! The graphics for Planescape were very pretty, though at that price they deserved to be. In many ways I applaud Monte Cooks (and the others involved) vision, even if I don't agree with it. I don't see as how I could have used such material anyway - its undoubtedly non-OGL. Indirectly the Great wheel. But other than the most ephemeral hints (about all I could get away with), not much. They can't copyright the old planar names: Asgard; Olympus; Hell; Abyss; Hades (etc.); since they all derive from mythology. Admittedly not having the Slaad name is a bit of an annoyance though. :rolleyes: Okay, if anyone is reading this from the v4 thread I will reply to those posts later (I have to be somewhere else very shortly). [/QUOTE]
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