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<blockquote data-quote="Upper_Krust" data-source="post: 1204051" data-attributes="member: 326"><p>Hi historian mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Well I haven't really decided yet, but I would like to move the Sidereals (Cosmic Gods) into where I currently have the Time Lords (mechanically if not philosophically).</p><p></p><p>This would create a large gap in between Greater God and Elder One; which is currently more of a progression than a gap (though there are some fundamental changes between the Divine and the Cosmic).</p><p></p><p>As a very rough guide each increase in power will generally double the power (ie. +2 EL) of the deity. So if a typical Greater God was about CR 180 a typical Elder God would be about CR 260 or thereabouts. If I was to instigate these changes then an Elder God would typically be more like CR 1000.</p><p></p><p>The reasons for this sort of staggering are to facilitate interaction between the two. You don't want the boost to be too great or too little.</p><p></p><p>However, the problem therein is that I have integrated some fairly outlandish philosophy into the cosmic gods; its not just progression for its own sake.</p><p></p><p></p><p></p><p>Not necessarily. But it does make some Templates even more ridiculous in terms of application.</p><p></p><p>I mean its one thing to want to learn about the Time Lords but (if I instigate these changes) how many people are actively going to be using Eternal templates with CR bonuses of 10,000+* and thats before we even start discussing Supernals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>*for a relatively weak Time Lord.</p><p></p><p> </p><p></p><p>Defining the CRs is not a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Its simply a case of the philosophy not fitting the mechanics.</p><p></p><p> </p><p></p><p>Even now theres no real ambiguity, its simply that the power levels seem too abrupt for what they are trying to describe.</p><p></p><p>Instead of transcending from the Divine to the Cosmic in the same way we transcend from Mortal to Divine I have mechanically condensed things too much I think.</p><p></p><p>There should really be a power buffer in the same way we have Disciples; Prophets; Hero-deities and Quasi-deities. Though I have not as yet determined the nature of that buffer.</p><p></p><p></p><p></p><p>I never expected anyone to use such a thing but I did want to show how robust the design was.</p><p></p><p>I mean even at the moment, only THE MOST INSANE of campaigns could really use Time Lords (if your players party consists of Ao; Galactus and Goku*). So Supernals are already redundant except from a philosophical point of view (though I would always detail one example just to give people an idea of what it is).</p><p></p><p>*Super-Saiyan 4 of course</p><p></p><p></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1204051, member: 326"] Hi historian mate! :) Well I haven't really decided yet, but I would like to move the Sidereals (Cosmic Gods) into where I currently have the Time Lords (mechanically if not philosophically). This would create a large gap in between Greater God and Elder One; which is currently more of a progression than a gap (though there are some fundamental changes between the Divine and the Cosmic). As a very rough guide each increase in power will generally double the power (ie. +2 EL) of the deity. So if a typical Greater God was about CR 180 a typical Elder God would be about CR 260 or thereabouts. If I was to instigate these changes then an Elder God would typically be more like CR 1000. The reasons for this sort of staggering are to facilitate interaction between the two. You don't want the boost to be too great or too little. However, the problem therein is that I have integrated some fairly outlandish philosophy into the cosmic gods; its not just progression for its own sake. Not necessarily. But it does make some Templates even more ridiculous in terms of application. I mean its one thing to want to learn about the Time Lords but (if I instigate these changes) how many people are actively going to be using Eternal templates with CR bonuses of 10,000+* and thats before we even start discussing Supernals. :eek: *for a relatively weak Time Lord. Defining the CRs is not a problem. ;) Its simply a case of the philosophy not fitting the mechanics. Even now theres no real ambiguity, its simply that the power levels seem too abrupt for what they are trying to describe. Instead of transcending from the Divine to the Cosmic in the same way we transcend from Mortal to Divine I have mechanically condensed things too much I think. There should really be a power buffer in the same way we have Disciples; Prophets; Hero-deities and Quasi-deities. Though I have not as yet determined the nature of that buffer. I never expected anyone to use such a thing but I did want to show how robust the design was. I mean even at the moment, only THE MOST INSANE of campaigns could really use Time Lords (if your players party consists of Ao; Galactus and Goku*). So Supernals are already redundant except from a philosophical point of view (though I would always detail one example just to give people an idea of what it is). *Super-Saiyan 4 of course Thanks. :) [/QUOTE]
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