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<blockquote data-quote="historian" data-source="post: 1204560" data-attributes="member: 13438"><p>That sounds cool to me, and not at all inconsistent with any intuition or understanding that I have (Elder Gods in relation to Greater Gods that is). Widening the gulf between Greater and Elder would keep any 2 Greater Gods (or a Greater and 4 Lesser) from teaming up on the Elder, not that the Elder couldn't draw on other resources as well, but the wider the spread, the more distinct the Elder seems (notwithstanding any qualitative differences in terms of sources of power, objectives, ethos, etc.) and the less likely "he" is displaced.</p><p></p><p></p><p></p><p></p><p></p><p>It's tough to know, my guess is that most folks aren't quite ready to integrate some of your stronger stuff into the campaign as a legitimate encounter anyway, and to that effect, this won't bother them. For those who may begin a new campaign that is ultra high level, the only thing that may be lost is that they won't be able to use some of the lesser ranked beings that previously would have provided them a challenge pre-change. </p><p></p><p>In any event, I don't see this as a big problem.</p><p></p><p> </p><p></p><p></p><p></p><p></p><p>Right on.</p><p></p><p> </p><p></p><p></p><p></p><p>Heck, I may use it, and robustness is a good thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p></p><p></p><p>Cool, this means you might have to add a few zeros yet to the CR of the highest-end supernal template <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> , but I think you are doing a great job to include it, it's actually the only complete codification of the RPG/Comic cosmological system that I am aware of.</p><p></p><p>What can I say Krust, you da' man! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p></p><p></p><p>You're welcome.</p></blockquote><p></p>
[QUOTE="historian, post: 1204560, member: 13438"] That sounds cool to me, and not at all inconsistent with any intuition or understanding that I have (Elder Gods in relation to Greater Gods that is). Widening the gulf between Greater and Elder would keep any 2 Greater Gods (or a Greater and 4 Lesser) from teaming up on the Elder, not that the Elder couldn't draw on other resources as well, but the wider the spread, the more distinct the Elder seems (notwithstanding any qualitative differences in terms of sources of power, objectives, ethos, etc.) and the less likely "he" is displaced. It's tough to know, my guess is that most folks aren't quite ready to integrate some of your stronger stuff into the campaign as a legitimate encounter anyway, and to that effect, this won't bother them. For those who may begin a new campaign that is ultra high level, the only thing that may be lost is that they won't be able to use some of the lesser ranked beings that previously would have provided them a challenge pre-change. In any event, I don't see this as a big problem. Right on. Heck, I may use it, and robustness is a good thing! :D Cool, this means you might have to add a few zeros yet to the CR of the highest-end supernal template :D , but I think you are doing a great job to include it, it's actually the only complete codification of the RPG/Comic cosmological system that I am aware of. What can I say Krust, you da' man! :) You're welcome. [/QUOTE]
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