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<blockquote data-quote="Upper_Krust" data-source="post: 1207113" data-attributes="member: 326"><p>Hi Alzrius mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sure, fire away.</p><p></p><p></p><p></p><p>Well remember that not only can you ascend in experience level but you can also increase your divine status by gaining worship points.</p><p></p><p>That said, I try to emphasize roleplaying as the servants and worshippers as well. Its not just about the deity, hopefully thats something people will pick up on...its not how much power do you need to defeat bad guy <em>x</em>; its what can I do with the power I have now. There are always going to be threats you just can't defeat; you'll need to flex your roleplaying muscles as well as your 'roll-playing' ones.</p><p></p><p></p><p></p><p>You are looking at level ascension from a non-divine perspective. Did you ever wonder why a deity might be thousands of years old but only have about 50 levels. Leveling up is more difficult the higher you ascend. Leveling up means risking your divinity. Whereas expanding your worship base risks your worshippers.</p><p></p><p></p><p></p><p>Well I have the monsters loosely broken down into challenges for certain deities, so you'll have moderate threats for everything covering Divine through Cosmic ranges of power, with maybe one Omnific threat. Also there will be a handful of Templates covering these areas as well (not to mention the divinity Templates themselves). Finally there will be a number of sample deities to use as you see fit.</p><p></p><p>I also have a section on Quick Templates; which are like very brief ways of changing a creature.</p><p></p><p>So there should be enough monsters, if feedback says there isn't then I have a surplus of monsters at the minute that I could work into an extended Immortal Bestiary II. Also the following Immortals Index will also cover monsters from the appropriate mythology as well as the Pantheon itself.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1207113, member: 326"] Hi Alzrius mate! :) Sure, fire away. Well remember that not only can you ascend in experience level but you can also increase your divine status by gaining worship points. That said, I try to emphasize roleplaying as the servants and worshippers as well. Its not just about the deity, hopefully thats something people will pick up on...its not how much power do you need to defeat bad guy [I]x[/I]; its what can I do with the power I have now. There are always going to be threats you just can't defeat; you'll need to flex your roleplaying muscles as well as your 'roll-playing' ones. You are looking at level ascension from a non-divine perspective. Did you ever wonder why a deity might be thousands of years old but only have about 50 levels. Leveling up is more difficult the higher you ascend. Leveling up means risking your divinity. Whereas expanding your worship base risks your worshippers. Well I have the monsters loosely broken down into challenges for certain deities, so you'll have moderate threats for everything covering Divine through Cosmic ranges of power, with maybe one Omnific threat. Also there will be a handful of Templates covering these areas as well (not to mention the divinity Templates themselves). Finally there will be a number of sample deities to use as you see fit. I also have a section on Quick Templates; which are like very brief ways of changing a creature. So there should be enough monsters, if feedback says there isn't then I have a surplus of monsters at the minute that I could work into an extended Immortal Bestiary II. Also the following Immortals Index will also cover monsters from the appropriate mythology as well as the Pantheon itself. [/QUOTE]
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