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<blockquote data-quote="Voadam" data-source="post: 1215386" data-attributes="member: 2209"><p>I don't have the ELH but the examples I've seen (either climb or balance on a cloud) seemed a bit silly.</p><p></p><p>Feats always seemed a better arena for supernatural effects than skills (using a supernatural cloud running feat that lets you make climb or balance skill checks to do so seems a better path to generating the effect in D&D).</p><p></p><p>Some skills will always be useful to max because they are opposed and you go against opponents who can be your equal.</p><p></p><p>Skills should be applicable to nonmagical epic games as well as to the default fantasy D&D ones, a sci-fi game could get into epic level skills as well so if you include supernatural effects from skills they should at least be labeled as supernatural effects so that nonmagical d20 users can know which effects are just really good uses of skills, and which are only appropriate for magic worlds.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1215386, member: 2209"] I don't have the ELH but the examples I've seen (either climb or balance on a cloud) seemed a bit silly. Feats always seemed a better arena for supernatural effects than skills (using a supernatural cloud running feat that lets you make climb or balance skill checks to do so seems a better path to generating the effect in D&D). Some skills will always be useful to max because they are opposed and you go against opponents who can be your equal. Skills should be applicable to nonmagical epic games as well as to the default fantasy D&D ones, a sci-fi game could get into epic level skills as well so if you include supernatural effects from skills they should at least be labeled as supernatural effects so that nonmagical d20 users can know which effects are just really good uses of skills, and which are only appropriate for magic worlds. [/QUOTE]
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