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<blockquote data-quote="Gez" data-source="post: 1217641" data-attributes="member: 1328"><p>Regarding epic and supernaturalism.</p><p></p><p>An average commoner has 2 hit points, and saves at +0.</p><p></p><p>An average non-elite 20th-level fighter (I know the concept of non-elite 20th-level character is weird, but anyway) has 175 hit points and saves at +15 or +7.</p><p></p><p>An average PC fighter at 20th-level will have well over 250 hit points and all saves at at least +10, between stat-boosting items and cloak of resistance.</p><p></p><p>Of course, the hit point system is abstract. It represents also your capacity to dodge, yadda-yadda, needless to debate about that.</p><p></p><p>But don't you think that, whatever it represents, the fact that by mere virtue of being close to epic levels, you have a hundred times as much HP as someone with the same genetic baggage as you is bordering supernatural?</p><p></p><p>I could also speak about a barbarian's damage reduction, and his impressive rages. +6 to Strength ? That's huge.</p><p></p><p>Or about the rogue's special capacities. Improved Evasion by itself is seemingly magical. There's a big fireball in the room, and you are totally unscathed? Even though you didn't exited the blast area?</p><p></p><p>To say nothing about the monk...</p><p></p><p>Wether you wish it or no, it's a fantasy game involving fantasy hero that do fantasy things. Even those who don't use this reduced subset of magic that is casting spells have gradual access to supernatural might.</p><p></p><p>It has frequently been recommended than in a low-magic setting, you limit character levels to 10, and possibly force spellcasters to multiclass.</p><p></p><p>In a no-magic setting, you should limit character levels to 5, and remove spellcasters entirely.</p><p></p><p>D&D is built in a way that tie the level of magic with the level of characters. If you don't want that, play d20 Modern. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gez, post: 1217641, member: 1328"] Regarding epic and supernaturalism. An average commoner has 2 hit points, and saves at +0. An average non-elite 20th-level fighter (I know the concept of non-elite 20th-level character is weird, but anyway) has 175 hit points and saves at +15 or +7. An average PC fighter at 20th-level will have well over 250 hit points and all saves at at least +10, between stat-boosting items and cloak of resistance. Of course, the hit point system is abstract. It represents also your capacity to dodge, yadda-yadda, needless to debate about that. But don't you think that, whatever it represents, the fact that by mere virtue of being close to epic levels, you have a hundred times as much HP as someone with the same genetic baggage as you is bordering supernatural? I could also speak about a barbarian's damage reduction, and his impressive rages. +6 to Strength ? That's huge. Or about the rogue's special capacities. Improved Evasion by itself is seemingly magical. There's a big fireball in the room, and you are totally unscathed? Even though you didn't exited the blast area? To say nothing about the monk... Wether you wish it or no, it's a fantasy game involving fantasy hero that do fantasy things. Even those who don't use this reduced subset of magic that is casting spells have gradual access to supernatural might. It has frequently been recommended than in a low-magic setting, you limit character levels to 10, and possibly force spellcasters to multiclass. In a no-magic setting, you should limit character levels to 5, and remove spellcasters entirely. D&D is built in a way that tie the level of magic with the level of characters. If you don't want that, play d20 Modern. :) [/QUOTE]
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