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immortals handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 1219158" data-attributes="member: 326"><p>Hi Planesdragon mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> </p><p>Aside from runners who could outpace a horse, none of the above grabs me as especially epic at all. All the rest can be achieved in the real world, let alone a mundane fantasy world (splitting arrows regularly might be pushing things though). </p><p></p><p></p><p></p><p>It all seems a bit unnecessary. I just can't fathom anyone wanting to play an epic levels campaign and keep the proceedings mundane. I mean its anathema to what epic is all about.</p><p></p><p>If you want to run a low-magic grim and gritty campaign then there will be no need (and likely few candidates) for epic levels.</p><p></p><p>Epic campaigns should mean something different, not simply bigger numbers, otherwise you are just fooling yourself.</p><p></p><p>Likewise I hope to show that Immortals campaigns mean something different again. For too long people have just went about roleplaying gods without actually roleplaying a god...by that I mean if you asked them what it meant they would probably say "Well I'm 60th-level and have all these cool powers and items". Theres nothing wrong with that in and of itself, but to me they are missing out on the crux of what roleplaying a god is all about.</p><p></p><p>So epic campaigns must offer something different, otherwise they are not epic, just regular.</p><p></p><p>Just as Immortal campaigns must offer something different, otherwise you are not really roleplaying a deity, but simply an epic character.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1219158, member: 326"] Hi Planesdragon mate! :) Aside from runners who could outpace a horse, none of the above grabs me as especially epic at all. All the rest can be achieved in the real world, let alone a mundane fantasy world (splitting arrows regularly might be pushing things though). It all seems a bit unnecessary. I just can't fathom anyone wanting to play an epic levels campaign and keep the proceedings mundane. I mean its anathema to what epic is all about. If you want to run a low-magic grim and gritty campaign then there will be no need (and likely few candidates) for epic levels. Epic campaigns should mean something different, not simply bigger numbers, otherwise you are just fooling yourself. Likewise I hope to show that Immortals campaigns mean something different again. For too long people have just went about roleplaying gods without actually roleplaying a god...by that I mean if you asked them what it meant they would probably say "Well I'm 60th-level and have all these cool powers and items". Theres nothing wrong with that in and of itself, but to me they are missing out on the crux of what roleplaying a god is all about. So epic campaigns must offer something different, otherwise they are not epic, just regular. Just as Immortal campaigns must offer something different, otherwise you are not really roleplaying a deity, but simply an epic character. [/QUOTE]
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