Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
immortals handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1298386" data-attributes="member: 13098"><p>Agreed. The people here are great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You just go more out of your way than many of us do.</p><p></p><p></p><p></p><p>Nope. But my character is rather odd. </p><p></p><p>Long digression on a character commencing ...</p><p></p><p>I have 7 levels of Bard, 3 of Rogue, 4 of a home-brew PrC, and now 3 of Druid. I have grown this character very organically. Early on, the 4 skill points/level that a Bard gets was not quite enough skill points to do what I wanted, so I multiclassed w/ Rogue for a bit. Once I had the base skills down, I was able to start focusing on a few key skills. Heck, at this point the levels in rogue are a nuisance. However, the group doesn't have another rogue (that player left and we replaced him with a monk) so the trapfinding occasionally becomes useful. Over time, he has been trying to moderate his rebelliousness and fierce independence. This became a bit easier when the party actually journeyed to a Sacred place where we could hear part of the Song of Creation. It also allowed me to create a PrC that would reflect what that experience meant for the character. Mucho fun! Being fairly urban, he has had a growing appreciation for the wilds. Obviously, the party Druid and Ranger have helped in this regard, but mostly the Druid. He finally gave in and has sought more balance in his life by taking levels of Druid.</p><p></p><p>Coupled with all of this is the fact that early on in the game, we located a strange looking set of bracers and a matching torc. Though he was the first person to caution everyone about touching them, my character was also the first to give in to his curiosity and put them on. Interesting decision. It turns out that the Torc and Bracers are a set of artifacts that have not been seen for 800+ years, when the last Taoiseach disappeared. (See any Celtic themes here?) It seems that the bard is now the Taoiseach and will be responsible for finding and naming the new Ard Righ, preferrably before the armies if darkness conquer everything. Of course, only the most paranoid people see that all these disparate events occurring around the world might be connected and related. Right now, we are nothing more than high-powered conspiracy theorists, so banding everyone together is far from easy. Stephen has a pretty good idea of what he is fighting to protect, both in terms of the "civilized" races and in terms of the rest of the natural world (thanks to the Druid levels), and he is determined to prevent some of the mistakes from previous millenia from happening again. (Such as the slaughter of the fey since they wouldn't choose sides in past conflicts.)</p><p></p><p>It has been a long game, and it looks like it will be longer yet. So, I am looking forward to some Epic level goodness. But, there are a lot of aspects to my character that I try to bring out by his class/skill/feat choices. I also try to be somewhat careful to not make him too ineffective. I mean, taking 3 levels of Druid, starting at 14th level, is not an optimized choice. It makes sense for the character, but I work very hard to make sure my choices are not huge burdens for the rest of the party. So, my long term planning for the character is mostly damage control. It is hard to play a somewhat unfocused character when you know your choices are killing some of your class abilities. The rest of my planning is to look at the things my character is experiencing, and thinking, and try to find good matches that are reflected in his choices. </p><p></p><p>OK, that was probably way more than anyone wanted to know. But, it has been on my mind lately and this was the trigger for me to let it out somewhat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, I have found it far more interesting to grow a character up in levels rather than start at a higher level and go from there. I am excited about the Immortals Handbook because I think you will have more choices in there that will be interesting for my character. The Epic Level Handbook is nice enough, but for my character, I can't find many things that seem to fit his "flavor".</p></blockquote><p></p>
[QUOTE="BSF, post: 1298386, member: 13098"] Agreed. The people here are great. :) You just go more out of your way than many of us do. Nope. But my character is rather odd. Long digression on a character commencing ... I have 7 levels of Bard, 3 of Rogue, 4 of a home-brew PrC, and now 3 of Druid. I have grown this character very organically. Early on, the 4 skill points/level that a Bard gets was not quite enough skill points to do what I wanted, so I multiclassed w/ Rogue for a bit. Once I had the base skills down, I was able to start focusing on a few key skills. Heck, at this point the levels in rogue are a nuisance. However, the group doesn't have another rogue (that player left and we replaced him with a monk) so the trapfinding occasionally becomes useful. Over time, he has been trying to moderate his rebelliousness and fierce independence. This became a bit easier when the party actually journeyed to a Sacred place where we could hear part of the Song of Creation. It also allowed me to create a PrC that would reflect what that experience meant for the character. Mucho fun! Being fairly urban, he has had a growing appreciation for the wilds. Obviously, the party Druid and Ranger have helped in this regard, but mostly the Druid. He finally gave in and has sought more balance in his life by taking levels of Druid. Coupled with all of this is the fact that early on in the game, we located a strange looking set of bracers and a matching torc. Though he was the first person to caution everyone about touching them, my character was also the first to give in to his curiosity and put them on. Interesting decision. It turns out that the Torc and Bracers are a set of artifacts that have not been seen for 800+ years, when the last Taoiseach disappeared. (See any Celtic themes here?) It seems that the bard is now the Taoiseach and will be responsible for finding and naming the new Ard Righ, preferrably before the armies if darkness conquer everything. Of course, only the most paranoid people see that all these disparate events occurring around the world might be connected and related. Right now, we are nothing more than high-powered conspiracy theorists, so banding everyone together is far from easy. Stephen has a pretty good idea of what he is fighting to protect, both in terms of the "civilized" races and in terms of the rest of the natural world (thanks to the Druid levels), and he is determined to prevent some of the mistakes from previous millenia from happening again. (Such as the slaughter of the fey since they wouldn't choose sides in past conflicts.) It has been a long game, and it looks like it will be longer yet. So, I am looking forward to some Epic level goodness. But, there are a lot of aspects to my character that I try to bring out by his class/skill/feat choices. I also try to be somewhat careful to not make him too ineffective. I mean, taking 3 levels of Druid, starting at 14th level, is not an optimized choice. It makes sense for the character, but I work very hard to make sure my choices are not huge burdens for the rest of the party. So, my long term planning for the character is mostly damage control. It is hard to play a somewhat unfocused character when you know your choices are killing some of your class abilities. The rest of my planning is to look at the things my character is experiencing, and thinking, and try to find good matches that are reflected in his choices. OK, that was probably way more than anyone wanted to know. But, it has been on my mind lately and this was the trigger for me to let it out somewhat. :) Anyway, I have found it far more interesting to grow a character up in levels rather than start at a higher level and go from there. I am excited about the Immortals Handbook because I think you will have more choices in there that will be interesting for my character. The Epic Level Handbook is nice enough, but for my character, I can't find many things that seem to fit his "flavor". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
immortals handbook
Top