Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
immortals handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1300632" data-attributes="member: 13098"><p>No worries. When I tried to reply today, the boards went into ultra slow mode. I decided to wait until I could reply from home.</p><p> </p><p></p><p></p><p>Indeed! When my players bring up multi-classing, I discuss with them the concept of sacrificing depth of abilities for breadth. It is difficult to multi-class into something extremely focused, except in those instances where you get class synergy on the way to a focused PrC. Stephen is certainly not optimized for combat. He is good at performing with a +22 on Sing, and he is great at Diplomacy with a +26. Though, I still need to top off the ranks of Diplomacy. However, he is still very versatile and does a good job and helping the party by covering a wide area of things. He is OK at doing a lot of things. </p><p></p><p>As for high-level play, it has been ... interesting. This game is different in that regard since the PC's are paupers compared to the book treasure charts. Between 5 characters, we have 3 magical weapons. Stephen easily has the most magic and that is because he keeps creating equipment for himself. I have run games with characters up to 15th level and high level characters can do quite a bit. The capabilities of the group I am playing in are pretty strong. However, we have not truly had a chance to flex our muscle so to speak. The DM is trying to keep the challenge, while recovering from our lack of treasure. Storywise, it all makes sense, but I think the DM is having to spend more time re-assessing encounters because we do not have the equipment to overcome high DR and that sort of thing. For me, high-level play has been kind of fun because my character is less optimized. I constantly try to make my abilities work to our advantage. Things like using Ghost Sound to create the noise of a Dire Tiger nearby to see if I can cause our opponents to divide their attention for even 1 round. I also focus more on characterization and roleplay. It is fun to write up personal journals marvelling at the destrictive power my companions wield and hoping I am not a liability while blithely ignoring the fact that we easily speak with kings, barons, guild masters, etc because my Diplomacy is so dang high. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p>Doh! OK, I'll be patient. </p><p></p><p></p><p></p><p>Well, right now I am in min/max mode. We have 3 more levels before Epic rules change BAB and Save bonuses. For 18th, I will probably pick up my 8th level of Bard. The skill points will help me top my Perform ranks off, I will get a BAB increase, an increase to REF and WILL, and I will improve my Inspire Courage. It's an all-around win. After that, I will probably dump the next two levels into my PrC. </p><p></p><p>My DM has a few custom schools that we haven't yet found. One of those might be interesting to work with, we will see. There is also supposed to be something special we have to do to reach Epic levels. I'm not sure what that entails yet. So, I am looking at possible ways to use that Exp if it is a quest that we are ill-positioned to pursue at the time it comes up. Long term, Stephen will take more levels of Druid. A lot will depend on how things shake out down the road in the game. </p><p></p><p></p><p></p><p>Very cool! Will you include some of the heroes as well as deities?</p><p></p><p> </p><p>Really? I find that intriguing. He is kind of a wacky build, so it sounds like you have some interesting thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>OK, that is a wonderful teaser! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It sounds very interesting and that would really fit where some of his focus is going. </p><p></p><p></p><p></p><p>Sure, I'll throw in a few more questions. </p><p></p><p>How feasible would it be to use the Immortals Handbook to build some of the same stle characters that you see in the Silmarillion? What if I want to play somebody like Fingolfin, who personally fights Morgoth and wounds him 7 times? Or a character such as Beren who crossed Ered Gorgoroth and Nan Dungortheb? Or Luthien, whose song and spells were so powerful as to defeat Sauron and overcome Carcharoth and Morgoth? Tolkien had some powerful characters in the earlier ages of Middle Earth.</p><p></p><p></p><p>Uninspired comes to my mind. Very little that is truly Epic, a lot that is just bigger. I do like the feats such as Positive Energy Aura. It makes sense that a Cleric might be so infused with the energy of her deity that undead cannot even come close to them. Epic spellcasting seemed to have so much potential in the teasers, but the implementation just left me feeling Blah.</p></blockquote><p></p>
[QUOTE="BSF, post: 1300632, member: 13098"] No worries. When I tried to reply today, the boards went into ultra slow mode. I decided to wait until I could reply from home. Indeed! When my players bring up multi-classing, I discuss with them the concept of sacrificing depth of abilities for breadth. It is difficult to multi-class into something extremely focused, except in those instances where you get class synergy on the way to a focused PrC. Stephen is certainly not optimized for combat. He is good at performing with a +22 on Sing, and he is great at Diplomacy with a +26. Though, I still need to top off the ranks of Diplomacy. However, he is still very versatile and does a good job and helping the party by covering a wide area of things. He is OK at doing a lot of things. As for high-level play, it has been ... interesting. This game is different in that regard since the PC's are paupers compared to the book treasure charts. Between 5 characters, we have 3 magical weapons. Stephen easily has the most magic and that is because he keeps creating equipment for himself. I have run games with characters up to 15th level and high level characters can do quite a bit. The capabilities of the group I am playing in are pretty strong. However, we have not truly had a chance to flex our muscle so to speak. The DM is trying to keep the challenge, while recovering from our lack of treasure. Storywise, it all makes sense, but I think the DM is having to spend more time re-assessing encounters because we do not have the equipment to overcome high DR and that sort of thing. For me, high-level play has been kind of fun because my character is less optimized. I constantly try to make my abilities work to our advantage. Things like using Ghost Sound to create the noise of a Dire Tiger nearby to see if I can cause our opponents to divide their attention for even 1 round. I also focus more on characterization and roleplay. It is fun to write up personal journals marvelling at the destrictive power my companions wield and hoping I am not a liability while blithely ignoring the fact that we easily speak with kings, barons, guild masters, etc because my Diplomacy is so dang high. :) Doh! OK, I'll be patient. Well, right now I am in min/max mode. We have 3 more levels before Epic rules change BAB and Save bonuses. For 18th, I will probably pick up my 8th level of Bard. The skill points will help me top my Perform ranks off, I will get a BAB increase, an increase to REF and WILL, and I will improve my Inspire Courage. It's an all-around win. After that, I will probably dump the next two levels into my PrC. My DM has a few custom schools that we haven't yet found. One of those might be interesting to work with, we will see. There is also supposed to be something special we have to do to reach Epic levels. I'm not sure what that entails yet. So, I am looking at possible ways to use that Exp if it is a quest that we are ill-positioned to pursue at the time it comes up. Long term, Stephen will take more levels of Druid. A lot will depend on how things shake out down the road in the game. Very cool! Will you include some of the heroes as well as deities? Really? I find that intriguing. He is kind of a wacky build, so it sounds like you have some interesting thoughts. :) OK, that is a wonderful teaser! ;) It sounds very interesting and that would really fit where some of his focus is going. Sure, I'll throw in a few more questions. How feasible would it be to use the Immortals Handbook to build some of the same stle characters that you see in the Silmarillion? What if I want to play somebody like Fingolfin, who personally fights Morgoth and wounds him 7 times? Or a character such as Beren who crossed Ered Gorgoroth and Nan Dungortheb? Or Luthien, whose song and spells were so powerful as to defeat Sauron and overcome Carcharoth and Morgoth? Tolkien had some powerful characters in the earlier ages of Middle Earth. Uninspired comes to my mind. Very little that is truly Epic, a lot that is just bigger. I do like the feats such as Positive Energy Aura. It makes sense that a Cleric might be so infused with the energy of her deity that undead cannot even come close to them. Epic spellcasting seemed to have so much potential in the teasers, but the implementation just left me feeling Blah. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
immortals handbook
Top