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<blockquote data-quote="Anabstercorian" data-source="post: 992417" data-attributes="member: 2550"><p>Alright, I'll try and give a very basic stat block to the paradoxia. There won't be much in the way of hard numbers, though, I don't have the time.</p><p></p><p>Paradoxia </p><p></p><p>A Paradoxia appears as a 10 foot tall humanoid with reflective hematite skin. Its head has an identical face on the front and back. It can shift its feet in either direction. They are genderless. Frequently, one set of arms will wield a weapon and shield, and the other set will cast spells.</p><p></p><p>HD: 60 (Somewhere in the neighborhood of 500 hit points.)</p><p>AC: (Pretty high, largely due to vast insight bonuses. A 40th level fighter could hit them reliably, and a 40th level cleric/rogue type who focused on violence would hit frequently.)</p><p>Attacks: They can strike armed or unarmed, and generally never miss, thanks to being under what is effectively a continuous True Strike effect. Their CR should be calculated as though a Paradoxia will only miss on a natural 1. An unarmed strike from a paradoxia knocks the target in to the future a number of rounds equal to the points of damage inflicted divided by six. Average damage from one of their strikes is about 40 points of impact damage plus 20 or so points of temporal friction damage.</p><p>Speed: Only about 50 feet, but they can use their Dual Actions ability to travel a full 400 feet in a round if they have to.</p><p>Saves: Very good. Thanks to their immunities, they rarely have to make saves of any significance.</p><p>Special Qualities: Their Paradoxial special quality serves as a continuous death ward for them, and their two faces give them Dual Actions, like Demigorgon. Additionally, they are never caught flatfooted or surprised. They are incapable of gaining experience points, but may 'spend' from a virtual pool of 10,000 experience points that refreshes itself every day. They do not breathe, eat, or drink.</p><p>Special Attacks: They can emulate any divination spell of 4th level or lower at will as a free action as an extraordinary ability with a 'caster level' of 60. Additionally, their strikes do the whole knock you forward in time thing. They can also travel in time at will, but have no fine control - They always travel at least 50 years, and generally wind up from 50% to 150% off.</p><p>Abilities: Paradoxia are impossibly strong, around in the 70's. Their other physical skills are average, but their mental stats are phenomonal.</p><p>Skills: Lacking flight, they make up for it with very high movement skills that allow them to literally walk on water or leap dozens of feet in the air to face their foes.</p><p>Alignment: Any. There are nine, each of which with the respective alignment.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 992417, member: 2550"] Alright, I'll try and give a very basic stat block to the paradoxia. There won't be much in the way of hard numbers, though, I don't have the time. Paradoxia A Paradoxia appears as a 10 foot tall humanoid with reflective hematite skin. Its head has an identical face on the front and back. It can shift its feet in either direction. They are genderless. Frequently, one set of arms will wield a weapon and shield, and the other set will cast spells. HD: 60 (Somewhere in the neighborhood of 500 hit points.) AC: (Pretty high, largely due to vast insight bonuses. A 40th level fighter could hit them reliably, and a 40th level cleric/rogue type who focused on violence would hit frequently.) Attacks: They can strike armed or unarmed, and generally never miss, thanks to being under what is effectively a continuous True Strike effect. Their CR should be calculated as though a Paradoxia will only miss on a natural 1. An unarmed strike from a paradoxia knocks the target in to the future a number of rounds equal to the points of damage inflicted divided by six. Average damage from one of their strikes is about 40 points of impact damage plus 20 or so points of temporal friction damage. Speed: Only about 50 feet, but they can use their Dual Actions ability to travel a full 400 feet in a round if they have to. Saves: Very good. Thanks to their immunities, they rarely have to make saves of any significance. Special Qualities: Their Paradoxial special quality serves as a continuous death ward for them, and their two faces give them Dual Actions, like Demigorgon. Additionally, they are never caught flatfooted or surprised. They are incapable of gaining experience points, but may 'spend' from a virtual pool of 10,000 experience points that refreshes itself every day. They do not breathe, eat, or drink. Special Attacks: They can emulate any divination spell of 4th level or lower at will as a free action as an extraordinary ability with a 'caster level' of 60. Additionally, their strikes do the whole knock you forward in time thing. They can also travel in time at will, but have no fine control - They always travel at least 50 years, and generally wind up from 50% to 150% off. Abilities: Paradoxia are impossibly strong, around in the 70's. Their other physical skills are average, but their mental stats are phenomonal. Skills: Lacking flight, they make up for it with very high movement skills that allow them to literally walk on water or leap dozens of feet in the air to face their foes. Alignment: Any. There are nine, each of which with the respective alignment. [/QUOTE]
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