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Immortals in d20 Modern
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<blockquote data-quote="takyris" data-source="post: 928546" data-attributes="member: 5171"><p>Depends. Are we talking "Highlander", or some other type of Immortal?</p><p></p><p>For Highlander, you can actually doa lot with just flavor text. If you look at the television show, very few immortals actually got killed with a surprising "mid-combat" decapitation. The vast majority get defeated in combat, and then they get Coup de Gras'd in the form of decapitation.</p><p></p><p>There was some stuff kicked around awhile back about how to handle the knowledge and power that one gains from the Quickening. I developed something complicated and probably unworkable involving a high will save to "capture some of their essence" each time a Quickening occured. Success resulted in a roll on a table that ranged from "gain more experience for the immortal in question" to "gain a skill point" to "gain an inherent bonus to a random attribute". You could account for people occasionally remembering something from their opponents' lives by having them make a level check modified by Wisdom.</p><p></p><p>In a way, roleplaying games are the ideal venue for Highlander, since the fights can go really well with Hit Points -- someone can still make a heroic last stand, since they're equally combat-effective at low hit points...</p><p></p><p>More tomorrow, most likely.</p></blockquote><p></p>
[QUOTE="takyris, post: 928546, member: 5171"] Depends. Are we talking "Highlander", or some other type of Immortal? For Highlander, you can actually doa lot with just flavor text. If you look at the television show, very few immortals actually got killed with a surprising "mid-combat" decapitation. The vast majority get defeated in combat, and then they get Coup de Gras'd in the form of decapitation. There was some stuff kicked around awhile back about how to handle the knowledge and power that one gains from the Quickening. I developed something complicated and probably unworkable involving a high will save to "capture some of their essence" each time a Quickening occured. Success resulted in a roll on a table that ranged from "gain more experience for the immortal in question" to "gain a skill point" to "gain an inherent bonus to a random attribute". You could account for people occasionally remembering something from their opponents' lives by having them make a level check modified by Wisdom. In a way, roleplaying games are the ideal venue for Highlander, since the fights can go really well with Hit Points -- someone can still make a heroic last stand, since they're equally combat-effective at low hit points... More tomorrow, most likely. [/QUOTE]
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