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Immortals in d20 Modern
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<blockquote data-quote="Voneth" data-source="post: 965412" data-attributes="member: 1016"><p>Some times simple solutions are best. My suggestions:</p><p></p><p>1. Allow only Immortal PCs, this way when you make any "Immortality" rules, it affects the players across the board and there are no balance issues. White Wolf took this concept to the bank, time and time again with their PC monster game world "World of Darkness."</p><p></p><p>2. Immortal PC just ... don't ... die. Until certain conditions are met, negative hit points are more an aid to desicribe how much a PCs body has been beaten to a pulp. They still heal back hit points, and depending how cinematic you want to be in the game, they may even have Fast Healing or Regeration kick in after a certain threshold is reached (-10, -15, etc.)</p><p></p><p>3. For Highlander "flashbacks & ancient skills" specifically, just be more strict on NPC level advancement -- tweak the game's guidelines to fit needs. If the GM says that a normal human spending his whole life to become a the Advanced Class, Martial Artist, can only reach level 4 or 5, then you opened up a lot more room for you PCs to be more competent in comparison -- especially if you only allow PCs to enter prestige classes (orignaly prestige classes were designed for campaign specific reasons, not as another way to create "X" style of class). If you start off your PC at a higher level (say 10 total levels) and then allow them to multi-class as well as get into Advanced and Prestige classes, then you pretty much covered in explaining why Highlanders are well rounded.</p><p></p><p>As a side note, from what I have seen the flashbacks were more story exposition than any real source of knowledge. That said, realisticly, unless a Highlander has been really studious in the last 50 years, most of their abilities would tend to be more History and outdated Knowledge (Area) skills. All the nifty specialized skills (computers, cars and electronic security) have only come about lately. Their real expertise would be in their centuries of practice with melee weapons .... see point 3. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voneth, post: 965412, member: 1016"] Some times simple solutions are best. My suggestions: 1. Allow only Immortal PCs, this way when you make any "Immortality" rules, it affects the players across the board and there are no balance issues. White Wolf took this concept to the bank, time and time again with their PC monster game world "World of Darkness." 2. Immortal PC just ... don't ... die. Until certain conditions are met, negative hit points are more an aid to desicribe how much a PCs body has been beaten to a pulp. They still heal back hit points, and depending how cinematic you want to be in the game, they may even have Fast Healing or Regeration kick in after a certain threshold is reached (-10, -15, etc.) 3. For Highlander "flashbacks & ancient skills" specifically, just be more strict on NPC level advancement -- tweak the game's guidelines to fit needs. If the GM says that a normal human spending his whole life to become a the Advanced Class, Martial Artist, can only reach level 4 or 5, then you opened up a lot more room for you PCs to be more competent in comparison -- especially if you only allow PCs to enter prestige classes (orignaly prestige classes were designed for campaign specific reasons, not as another way to create "X" style of class). If you start off your PC at a higher level (say 10 total levels) and then allow them to multi-class as well as get into Advanced and Prestige classes, then you pretty much covered in explaining why Highlanders are well rounded. As a side note, from what I have seen the flashbacks were more story exposition than any real source of knowledge. That said, realisticly, unless a Highlander has been really studious in the last 50 years, most of their abilities would tend to be more History and outdated Knowledge (Area) skills. All the nifty specialized skills (computers, cars and electronic security) have only come about lately. Their real expertise would be in their centuries of practice with melee weapons .... see point 3. :) [/QUOTE]
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