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General Tabletop Discussion
*Pathfinder & Starfinder
Immunities and Present Effects
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<blockquote data-quote="jlhorner1974" data-source="post: 479541" data-attributes="member: 8628"><p>AuraSeer makes a very good point. There are indeed a number of ways to adjudicate this since the phrase "immune to disease" is not precisely defined.</p><p></p><p>How about this for a house rule? When you are immune to disease (by wearing a <em>periapt of health</em> or from some other ability), the following occurs:</p><p></p><p>(1) While wearing the periapt, you cannot contract a disease (what Stalker0 said).</p><p></p><p>(2) If you are already diseased when you acquire disease immunity or put on a <em>periapt of health</em>, any ill effects from the disease are negated while wearing it, but the disease is not permanently cured. The periapt will negate the disease effect for that day only if it is worn for the entire day (if the ring is taken off or its magic is supressed for longer than 10 minutes, the wearer gains no benefit that day). To cure the disease permanently, you either need a <em>Remove Disease</em> spell or you need to make consecutive Fortitude saves, as normal. </p><p></p><p>Since the incubation period for all diseases is at least one day, if a character find himself diseased, the party can quickly hand him the periapt so he can wear it to suppress the effects of the disease (until the party healer can memorize a <em>Remove Disease</em> spell the next day or the character fights it off naturally). </p><p></p><p>The condition in #2 will basically keep one diseased character from dying without curing the disease, and should help prevent abuse, since only one character can benefit from the periapt at a time. </p><p></p><p>Alternatively, you could also give the periapt an "attunement" period of 24 hours before it functions (like a <em>ring of sustenance</em>) to prevent abuse.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 479541, member: 8628"] AuraSeer makes a very good point. There are indeed a number of ways to adjudicate this since the phrase "immune to disease" is not precisely defined. How about this for a house rule? When you are immune to disease (by wearing a [I]periapt of health[/I] or from some other ability), the following occurs: (1) While wearing the periapt, you cannot contract a disease (what Stalker0 said). (2) If you are already diseased when you acquire disease immunity or put on a [I]periapt of health[/I], any ill effects from the disease are negated while wearing it, but the disease is not permanently cured. The periapt will negate the disease effect for that day only if it is worn for the entire day (if the ring is taken off or its magic is supressed for longer than 10 minutes, the wearer gains no benefit that day). To cure the disease permanently, you either need a [I]Remove Disease[/I] spell or you need to make consecutive Fortitude saves, as normal. Since the incubation period for all diseases is at least one day, if a character find himself diseased, the party can quickly hand him the periapt so he can wear it to suppress the effects of the disease (until the party healer can memorize a [I]Remove Disease[/I] spell the next day or the character fights it off naturally). The condition in #2 will basically keep one diseased character from dying without curing the disease, and should help prevent abuse, since only one character can benefit from the periapt at a time. Alternatively, you could also give the periapt an "attunement" period of 24 hours before it functions (like a [I]ring of sustenance[/I]) to prevent abuse. [/QUOTE]
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