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General Tabletop Discussion
*Pathfinder & Starfinder
Immunities, Resistances, and High level play.
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5978009" data-attributes="member: 54843"><p>I'd actually beg to differ here. I'm not sure what edition you're playing that "cold mage" is suggested as a viable option; most spellcasters get a broad array of different elemental attacks they can choose, and choosing the appropriate one is a part of the challenge of playing a caster.</p><p></p><p>I'm okay with fairly broad resistances WHEN they are thematically appropriate. The OP's fey prince example sounded great; the pit fiend example, though, sounded off to me. Fire, sure, but why is he immune to cold, poison, and acid?</p><p></p><p>That said, immunities to the most basic damage types (weapon, divine/"radiant," force/magic missile) should be very rare and specialized. Having werewolves that are resistant to non-silver weapons might be a good opportunity to vary up the game; having them immune, however, is just annoying.</p><p></p><p>Temporary resistances and immunities to specific elements should be a possibility too, with good abjuration spells; weapon resistance or immunity, however, should be restricted to monsters.</p><p></p><p>One more point: I forget what 4e did, but I hope they don't do the 3e thing where any magic weapon is automatically considered silver AND cold iron AND every other specialty metal for immunity/resistance purposes. I don't care how badass my +3 maul of destruction is, if it ain't cold iron, it shouldn't hurt the fey prince.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5978009, member: 54843"] I'd actually beg to differ here. I'm not sure what edition you're playing that "cold mage" is suggested as a viable option; most spellcasters get a broad array of different elemental attacks they can choose, and choosing the appropriate one is a part of the challenge of playing a caster. I'm okay with fairly broad resistances WHEN they are thematically appropriate. The OP's fey prince example sounded great; the pit fiend example, though, sounded off to me. Fire, sure, but why is he immune to cold, poison, and acid? That said, immunities to the most basic damage types (weapon, divine/"radiant," force/magic missile) should be very rare and specialized. Having werewolves that are resistant to non-silver weapons might be a good opportunity to vary up the game; having them immune, however, is just annoying. Temporary resistances and immunities to specific elements should be a possibility too, with good abjuration spells; weapon resistance or immunity, however, should be restricted to monsters. One more point: I forget what 4e did, but I hope they don't do the 3e thing where any magic weapon is automatically considered silver AND cold iron AND every other specialty metal for immunity/resistance purposes. I don't care how badass my +3 maul of destruction is, if it ain't cold iron, it shouldn't hurt the fey prince. [/QUOTE]
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Immunities, Resistances, and High level play.
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