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General Tabletop Discussion
*Pathfinder & Starfinder
Immunities, Resistances, and High level play.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5979726" data-attributes="member: 710"><p>I actually do not think that a Cold Elemental should be immune to cold or a Fire Elemental should be immune to fire.</p><p></p><p>Even if these things are 100 % made out of the element they are, why would this protect them anymore? I am not immune to damage from fists despite my body being composed out of the same elements as fists. </p><p></p><p>They should certainly have decent resistances against this type of damage, but one thing to consider here is that any "non-natural" source of the element - spells, magic items - is also an ability that grants the wielder power over that element. A Wizard can use his magical knowledge to create fire - Fireball grants him power over fire. And now the Wizard that has mastered fire encounters a hostile Fire Elemental cannot exert his wondrous control over fire to bend it to his will? If he casts Fireball on the Fire Elemental, he's basically ripping parts away from the Elemental for his spell - that gotta hurt the Elemental!</p><p></p><p>Now, if you want to go into "process-simulation" of this, you probably would need to say more than "Fire Mage - Ignores 5 point of fire resistance and treats fire immunity as fire resistance 15". </p><p>You may write something like: </p><p><strong>Fire Elemental</strong></p><p>Creature of Flames</p><p>A Fire Elemental is composed entirely of elemental fire, and thus is difficult - if not outright dangerous - to harm by fire.</p><p></p><ul> <li data-xf-list-type="ul">Resist Fire 15 (Special: Fire Elementals ignore fire damage from any natural source)</li> <li data-xf-list-type="ul">When the Fire Elemental is hit by an attack that inflicts fire damage, it gains a +2 bonus to its speed and deals +5 additional fire damage with every attack.</li> <li data-xf-list-type="ul">If a Fire Elemental is bloodied or reduced to 0 hit points by a fire attack, the creature that dealt the damage can choose to dominate (save ends) the elemental (if doing so when it would drop to 0 hit points, it retains 1 hit poin) and gains temporary hit points equal to the damage inflicted. Aftereffect: The Fire Elemental deals +5 damage against the source of the damage.</li> </ul><p></p><p>OR</p><p></p><p><strong>Fire Mage</strong></p><p><em>You have mastered the element of fire and know how to use it to its best effect</em></p><p>When you target a creature with fire resistance, you can reduce that resistance by 5 points.</p><p>When you deal fire damage to a creature with immunity to fire, you inflict untyped damage equal to your damage roll -15, representing you exerting control over the pure elemental nature protecting the creature.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5979726, member: 710"] I actually do not think that a Cold Elemental should be immune to cold or a Fire Elemental should be immune to fire. Even if these things are 100 % made out of the element they are, why would this protect them anymore? I am not immune to damage from fists despite my body being composed out of the same elements as fists. They should certainly have decent resistances against this type of damage, but one thing to consider here is that any "non-natural" source of the element - spells, magic items - is also an ability that grants the wielder power over that element. A Wizard can use his magical knowledge to create fire - Fireball grants him power over fire. And now the Wizard that has mastered fire encounters a hostile Fire Elemental cannot exert his wondrous control over fire to bend it to his will? If he casts Fireball on the Fire Elemental, he's basically ripping parts away from the Elemental for his spell - that gotta hurt the Elemental! Now, if you want to go into "process-simulation" of this, you probably would need to say more than "Fire Mage - Ignores 5 point of fire resistance and treats fire immunity as fire resistance 15". You may write something like: [B]Fire Elemental[/B] Creature of Flames A Fire Elemental is composed entirely of elemental fire, and thus is difficult - if not outright dangerous - to harm by fire. [LIST] [*]Resist Fire 15 (Special: Fire Elementals ignore fire damage from any natural source) [*]When the Fire Elemental is hit by an attack that inflicts fire damage, it gains a +2 bonus to its speed and deals +5 additional fire damage with every attack. [*]If a Fire Elemental is bloodied or reduced to 0 hit points by a fire attack, the creature that dealt the damage can choose to dominate (save ends) the elemental (if doing so when it would drop to 0 hit points, it retains 1 hit poin) and gains temporary hit points equal to the damage inflicted. Aftereffect: The Fire Elemental deals +5 damage against the source of the damage. [/LIST] OR [B]Fire Mage[/B] [I]You have mastered the element of fire and know how to use it to its best effect[/I] When you target a creature with fire resistance, you can reduce that resistance by 5 points. When you deal fire damage to a creature with immunity to fire, you inflict untyped damage equal to your damage roll -15, representing you exerting control over the pure elemental nature protecting the creature. [/QUOTE]
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