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Immunities, Resistances, and High level play.
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5979764" data-attributes="member: 882"><p>Well that's a question of metaphysics.</p><p></p><p>I could imagine a fire elemental being a life force capable of binding a certain quantity of fire, any fire, to make a physical form. If more fire comes along then it doesn't bother the life force's ability to maintain it's form, some fire goes, some comes, it maintains a particular quantity of fire according to how awesome a life force it is. This sort of elemental would be healed when more of its element hits it - a water elemental in an ocean would never die, an air elemental flying equally. It's only when you encounter these things outside of their normal environment that they become killable, and even then only certain weapons and magic will do anything. This is probably just me though, wanting elementals to be awesome beings of fundamental power.</p><p></p><p>Now the option you describe is for living elements, rather than life-forces using elements. So a fire elemental is living fire, it's distinct from normal fire. If you throw water on it, this may have no effect because it's not normal fire, or maybe it still has fire-like properties. If you use a flamethrower on this being it might indeed be upset, because whatever fuels its fire has been consumed by ordinary fire, so whilst the heat does nothing, it still suffers damage. To me, this creature is not a fire elemental, but something distinct.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5979764, member: 882"] Well that's a question of metaphysics. I could imagine a fire elemental being a life force capable of binding a certain quantity of fire, any fire, to make a physical form. If more fire comes along then it doesn't bother the life force's ability to maintain it's form, some fire goes, some comes, it maintains a particular quantity of fire according to how awesome a life force it is. This sort of elemental would be healed when more of its element hits it - a water elemental in an ocean would never die, an air elemental flying equally. It's only when you encounter these things outside of their normal environment that they become killable, and even then only certain weapons and magic will do anything. This is probably just me though, wanting elementals to be awesome beings of fundamental power. Now the option you describe is for living elements, rather than life-forces using elements. So a fire elemental is living fire, it's distinct from normal fire. If you throw water on it, this may have no effect because it's not normal fire, or maybe it still has fire-like properties. If you use a flamethrower on this being it might indeed be upset, because whatever fuels its fire has been consumed by ordinary fire, so whilst the heat does nothing, it still suffers damage. To me, this creature is not a fire elemental, but something distinct. [/QUOTE]
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