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<blockquote data-quote="Hawken" data-source="post: 4891491" data-attributes="member: 23619"><p>Hey, Stream, how's it going?</p><p></p><p>The reason behind the questions is a game I'm in. Some other PCs are in an encounter with Oozes. One is a sorcerer that does the Wings of Flurry which has a secondary effect of dazing targets. Seemed odd to me that the DM would allow the Daze as the Oozes don't have a brain, nervous system, they are mindless and thus immune to mind effects, immune to criticals and immune to stunning. I'm not really seeing how such a creature could be dazed.</p><p></p><p>And one of the other PCs has the Defensive Throw feat (if an attacker misses, he gets a free Trip attack) and he wants to use that on an ooze that attacks him, so he can trip it and then use his Improved Trip feat to get an extra free attack on the Ooze. I don't really see how an Ooze can be tripped or even picked up and thrown. </p><p></p><p>I actually spoke up about this because the whole thing just seemed weird to me. They think there's no reason the Ooze shouldn't be dazed--I can't see it myself, and the player thinks that its perfectly reasonable to be able to trip something that doesn't even have legs or walks and is already on the ground. </p><p></p><p>Just out of curiosity, would anyone allow the Decisive Strike (alternate Monk class feature from PHB II) to double all the damage of an unarmed attack, or just the unarmed damage? A monk PC in the game--the same one that thinks he can throw an Ooze--is getting axiomatic and holy damage on his attacks and is doubling the damage they inflict when he makes a Decisive Strike. It seems to me that the doubling would only apply to the unarmed damage and not any bonus damage since, while he may be hitting more decisively, the attack isn't any more holy or axiomatic than usual.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4891491, member: 23619"] Hey, Stream, how's it going? The reason behind the questions is a game I'm in. Some other PCs are in an encounter with Oozes. One is a sorcerer that does the Wings of Flurry which has a secondary effect of dazing targets. Seemed odd to me that the DM would allow the Daze as the Oozes don't have a brain, nervous system, they are mindless and thus immune to mind effects, immune to criticals and immune to stunning. I'm not really seeing how such a creature could be dazed. And one of the other PCs has the Defensive Throw feat (if an attacker misses, he gets a free Trip attack) and he wants to use that on an ooze that attacks him, so he can trip it and then use his Improved Trip feat to get an extra free attack on the Ooze. I don't really see how an Ooze can be tripped or even picked up and thrown. I actually spoke up about this because the whole thing just seemed weird to me. They think there's no reason the Ooze shouldn't be dazed--I can't see it myself, and the player thinks that its perfectly reasonable to be able to trip something that doesn't even have legs or walks and is already on the ground. Just out of curiosity, would anyone allow the Decisive Strike (alternate Monk class feature from PHB II) to double all the damage of an unarmed attack, or just the unarmed damage? A monk PC in the game--the same one that thinks he can throw an Ooze--is getting axiomatic and holy damage on his attacks and is doubling the damage they inflict when he makes a Decisive Strike. It seems to me that the doubling would only apply to the unarmed damage and not any bonus damage since, while he may be hitting more decisively, the attack isn't any more holy or axiomatic than usual. [/QUOTE]
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