Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
IMO, Alignment should be "Fill in the blank"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 8292279" data-attributes="member: 7027139"><p>Yeah, and when there's no incentive to create a conflict, most of the time the only person interested in creating conflict gonna be the GM. Y'know, the only person who's ability to participate isn't dependent on their character's ability to act.</p><p></p><p>I'm sure there are people who are eager to see their character suffer even without an incentive (I'm one of them), but that doesn't mean that having an incentive doesn't help.</p><p></p><p></p><p>I don't know where you've got "not having a challenge" from. There's already a dude who's job is to provide challenge and adversity. Why should I risk my own position to do their job?</p><p></p><p>When I as a player don't risk anything (like, say, in Fate) -- I'm willing to put my character in a bad spot, break them a few bones, break their will, and see them suffer -- I just know that even in the worst-case scenario I can strike a deal and continue playing. And by getting my character in trouble I actually now have <em>more </em>influence on the game state.</p><p></p><p>I know have a leverage to get more successes and outright declare more facts. To lose is a winning move.</p><p></p><p>Losing in D&D is like the opposite of a winning move.</p><p></p><p></p><p>"Talking to the GM" isn't a mechanic. I'm 100% at their mercy -- I don't have any bargaining chip other than puppy eyes, and while I can do puppy eyes, I prefer to act with certainty.</p><p></p><p>Running away is another <em>very</em> uncertain thing, as by standard rules it just doesn't work most of the time (as enemies most of the time has at least the same speed as you, probably more) and chasing rules aren't exactly player-facing.</p><p></p><p></p><p>99% of the time there's already enough danger imposed by the GM. Creating more is good for the story, but bad for the player.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8292279, member: 7027139"] Yeah, and when there's no incentive to create a conflict, most of the time the only person interested in creating conflict gonna be the GM. Y'know, the only person who's ability to participate isn't dependent on their character's ability to act. I'm sure there are people who are eager to see their character suffer even without an incentive (I'm one of them), but that doesn't mean that having an incentive doesn't help. I don't know where you've got "not having a challenge" from. There's already a dude who's job is to provide challenge and adversity. Why should I risk my own position to do their job? When I as a player don't risk anything (like, say, in Fate) -- I'm willing to put my character in a bad spot, break them a few bones, break their will, and see them suffer -- I just know that even in the worst-case scenario I can strike a deal and continue playing. And by getting my character in trouble I actually now have [I]more [/I]influence on the game state. I know have a leverage to get more successes and outright declare more facts. To lose is a winning move. Losing in D&D is like the opposite of a winning move. "Talking to the GM" isn't a mechanic. I'm 100% at their mercy -- I don't have any bargaining chip other than puppy eyes, and while I can do puppy eyes, I prefer to act with certainty. Running away is another [I]very[/I] uncertain thing, as by standard rules it just doesn't work most of the time (as enemies most of the time has at least the same speed as you, probably more) and chasing rules aren't exactly player-facing. 99% of the time there's already enough danger imposed by the GM. Creating more is good for the story, but bad for the player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
IMO, Alignment should be "Fill in the blank"
Top