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IMO, Alignment should be "Fill in the blank"
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<blockquote data-quote="loverdrive" data-source="post: 8292397" data-attributes="member: 7027139"><p>Yeah, I'd prefer not to have the hassle of rolling a new character and then waiting for an opportunity to make them join the party. And not to have to deal with my fellow players pissed at me for getting their characters screwed.</p><p></p><p>I'll probably make my character hesitantly agree with the course everyone else wants and then complain that we should've kicked her ass.</p><p></p><p>And even if I don't, what such experience teaches me? That I should probably make characters with a bit more flexible morals in the future.</p><p></p><p>But if getting in trouble would lead to me having more influence on the course of the story and I was guaranteed to have a way out... Yeah, that's sounds like a better deal. I would happily raise the stakes and make my character suffer at every opportunity I get.</p><p></p><p></p><p>If I'm not playing for some reason — I've effectively lost the game.</p><p></p><p>If my character is dead, or lying unconscious, or thrown to jail, or debilitated to the point they can't do anything — guess what, I can't influence the game world anymore. I'm sitting and watching everyone else play.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8292397, member: 7027139"] Yeah, I'd prefer not to have the hassle of rolling a new character and then waiting for an opportunity to make them join the party. And not to have to deal with my fellow players pissed at me for getting their characters screwed. I'll probably make my character hesitantly agree with the course everyone else wants and then complain that we should've kicked her ass. And even if I don't, what such experience teaches me? That I should probably make characters with a bit more flexible morals in the future. But if getting in trouble would lead to me having more influence on the course of the story and I was guaranteed to have a way out... Yeah, that's sounds like a better deal. I would happily raise the stakes and make my character suffer at every opportunity I get. If I'm not playing for some reason — I've effectively lost the game. If my character is dead, or lying unconscious, or thrown to jail, or debilitated to the point they can't do anything — guess what, I can't influence the game world anymore. I'm sitting and watching everyone else play. [/QUOTE]
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