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IMO, Alignment should be "Fill in the blank"
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<blockquote data-quote="overgeeked" data-source="post: 8292427" data-attributes="member: 86653"><p>What’s the functional difference between: 1) being unconscious for one round, and; 2) not moving along with missing the attacks you would otherwise get in that round you were unconscious?</p><p></p><p>Because that sounds more like you don’t want to be hampered in any way. Like you don’t want to ever fail or lose. That sounds tedious. Failure and struggle and conflict and challenges are all part of the game. If you don’t want to deal with those things, why play?</p><p></p><p>Your character can be unconscious and your character can be in jail as part of the game. They are real possibilities. If you cannot abide those possibilities, why play a game where they are real possibilities?</p><p></p><p>You know perfection is impossible, right? You don’t need to optimize everything and make the perfect choice all the time every time. Things can be sloppy and imperfect and you can make choices based on drama and story instead of what’s safest. That sounds like a perpetual version of a reluctant adventurer. If you don’t want adventure, why go on an adventure?</p><p></p><p>Like I honestly don’t get what you’d find appealing about playing RPGs if you don’t want to deal with the potential hassles of actually playing an RPG. I’m honestly curious.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8292427, member: 86653"] What’s the functional difference between: 1) being unconscious for one round, and; 2) not moving along with missing the attacks you would otherwise get in that round you were unconscious? Because that sounds more like you don’t want to be hampered in any way. Like you don’t want to ever fail or lose. That sounds tedious. Failure and struggle and conflict and challenges are all part of the game. If you don’t want to deal with those things, why play? Your character can be unconscious and your character can be in jail as part of the game. They are real possibilities. If you cannot abide those possibilities, why play a game where they are real possibilities? You know perfection is impossible, right? You don’t need to optimize everything and make the perfect choice all the time every time. Things can be sloppy and imperfect and you can make choices based on drama and story instead of what’s safest. That sounds like a perpetual version of a reluctant adventurer. If you don’t want adventure, why go on an adventure? Like I honestly don’t get what you’d find appealing about playing RPGs if you don’t want to deal with the potential hassles of actually playing an RPG. I’m honestly curious. [/QUOTE]
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