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IMO, Alignment should be "Fill in the blank"
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<blockquote data-quote="overgeeked" data-source="post: 8292467" data-attributes="member: 86653"><p>You might. The other poster might. I don't. I'm not out to "win" D&D. You can't really win at D&D other than by actually playing the game, which includes not being able to act from time to time. There's no listed win condition in the books. If I've missed it in the various editions of the game, I'm happy to be given a page reference to look up and read. But D&D isn't chess. Nor is it backgammon. Nor is it tennis. Nor baseball, hockey, or sumo. It's not a sport and it's not a competitive game you win. It's more like playing tea party or dress up. It's closest to improv theater. You "win" by playing along.</p><p></p><p>Again, you can't lose D&D. Spending a round unconscious or having a round of bad dice rolls resulting in you accomplishing nothing is not losing.</p><p></p><p>You just don't ever want to be unable to do something. So never hampered in any way. I don't see the distinction between being unconscious for a round and missing your attack(s) for a round. If one is acceptable, then the other must be. You failed some roll so you don't get to do something productive that round. There's no real functional difference.</p><p></p><p>Right. But risk is part of the game. You seem to define winning by being able to accomplish something in game, so by that definition any time you cannot, whether it's failing a roll and missing your attack(s) or failing a roll and being unconscious, you're losing. That's a bizarrely competitive point of view to have about an elfgame. Is always winning really what motivates you to play D&D?</p><p></p><p>Sure. But people don't usually define being unable to act as "losing" D&D. Are you just using the word loosely? Or literally? Like a rabid sports fan "holy @#$%#$% my @#%$%#&%^ team @#$%^<em>& LOST @@#$%!@" *table flip</em>? That's intentionally extreme and I don't imagine that's what you mean. But how is D&D about winning and losing? It's not a sport or a competitive game. It's about playing the role of a character that's not you in a fantasy world. You can't "lose" at that. Not acting (or acting ineffectively) for a round isn't losing. Nor is having to make a new character. That literally does not compute.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8292467, member: 86653"] You might. The other poster might. I don't. I'm not out to "win" D&D. You can't really win at D&D other than by actually playing the game, which includes not being able to act from time to time. There's no listed win condition in the books. If I've missed it in the various editions of the game, I'm happy to be given a page reference to look up and read. But D&D isn't chess. Nor is it backgammon. Nor is it tennis. Nor baseball, hockey, or sumo. It's not a sport and it's not a competitive game you win. It's more like playing tea party or dress up. It's closest to improv theater. You "win" by playing along. Again, you can't lose D&D. Spending a round unconscious or having a round of bad dice rolls resulting in you accomplishing nothing is not losing. You just don't ever want to be unable to do something. So never hampered in any way. I don't see the distinction between being unconscious for a round and missing your attack(s) for a round. If one is acceptable, then the other must be. You failed some roll so you don't get to do something productive that round. There's no real functional difference. Right. But risk is part of the game. You seem to define winning by being able to accomplish something in game, so by that definition any time you cannot, whether it's failing a roll and missing your attack(s) or failing a roll and being unconscious, you're losing. That's a bizarrely competitive point of view to have about an elfgame. Is always winning really what motivates you to play D&D? Sure. But people don't usually define being unable to act as "losing" D&D. Are you just using the word loosely? Or literally? Like a rabid sports fan "holy @#$%#$% my @#%$%#&%^ team @#$%^[I]& LOST @@#$%!@" *table flip[/I]? That's intentionally extreme and I don't imagine that's what you mean. But how is D&D about winning and losing? It's not a sport or a competitive game. It's about playing the role of a character that's not you in a fantasy world. You can't "lose" at that. Not acting (or acting ineffectively) for a round isn't losing. Nor is having to make a new character. That literally does not compute. [/QUOTE]
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