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Imp Crit + Keen = ???
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<blockquote data-quote="Scion" data-source="post: 2324100" data-attributes="member: 5777"><p>There are a lot of tricks to speed up high level combat (roll lots of dice at once: attack roll, confirmation to crit, and damage without crit all at the same time, then it takes only a second at most to roll the extra dice if needed; make sure everyone knows what they are going to do before their turn, no stalling without a very good reason; limit interparty talking; etc) without having to resort to getting rid of options for no better reason than, 'I felt like it'.</p><p></p><p>Crit stacking was fine, it made for an interesting character choice. Well, 'fine' is relative, overall the power level of the character decreased in comparison to characters who didnt rely on crits to deal damage (if for no other reason than because as levels go up more and more creatures can ignore crits to some degree).</p><p></p><p>I allow them to stack in my games, never had a problem with it. If anyone ever had a real problem with it I would guess it came from simply having two many things that worked at the same time (spell + prc + feat + other feat + other spell + other prc + 5 other things to get a 1-20 crit range). But even then they are looking at such high diminishing returns and investment unless everything was really cheap it seems unlikely to cause massive problems.</p></blockquote><p></p>
[QUOTE="Scion, post: 2324100, member: 5777"] There are a lot of tricks to speed up high level combat (roll lots of dice at once: attack roll, confirmation to crit, and damage without crit all at the same time, then it takes only a second at most to roll the extra dice if needed; make sure everyone knows what they are going to do before their turn, no stalling without a very good reason; limit interparty talking; etc) without having to resort to getting rid of options for no better reason than, 'I felt like it'. Crit stacking was fine, it made for an interesting character choice. Well, 'fine' is relative, overall the power level of the character decreased in comparison to characters who didnt rely on crits to deal damage (if for no other reason than because as levels go up more and more creatures can ignore crits to some degree). I allow them to stack in my games, never had a problem with it. If anyone ever had a real problem with it I would guess it came from simply having two many things that worked at the same time (spell + prc + feat + other feat + other spell + other prc + 5 other things to get a 1-20 crit range). But even then they are looking at such high diminishing returns and investment unless everything was really cheap it seems unlikely to cause massive problems. [/QUOTE]
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